Movement Trailing Tutorial

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Post subject: Movement Trailing Tutorial

XZXZXzZXe!!
XZXZXzZXe!!

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Joined: Sat Aug 09, 2008 1:41 pm
Posts: 4690
Location: New Zealand, Wellington (temporarily)

There already is a trail tutorial, I know, but this will be a bit different.
For one, I am sick and tired of animations with lack of trailing, but also of animations with too much trailing.
This is a simple tutorial on how to prevent this.
In this tutorial, I will explain different kinds of trailing.

List of content:
  • BAD Trailing
  • Realistic Trailing
  • Cartoonish, Flowy Trailing




BAD Trailing

NOTE that those movements CAN be done in real life, but only with lots of muscle control, which I won't be talking about.

EXAMPLE 1
Image
http://myfiles.darkdemon.org/15746/1276376434.piv
In this animation, it looks like there is an invisible rope tied to the end of the outer limb. It just looks stupid and fake.

EXAMPLE 2
Image
http://myfiles.darkdemon.org/15746/1276376998.piv
In this animation, there is no trailing whatsoever. It looks really stupid and unrealistic.




Realistic Trailing
Image
http://droidz.org/share/14460/1264281024.piv
As you can see, I made a figure indicating the movement of the outer limb. I call it the "Trail Indicator", lamely enough.
Far too many times, I've seen people making animations, where the limbs doesn't care about bones and real life joints.
In the arm, there's the elbow joint, which can only move sideways. BUT! You can only bend it in one direction, if you try and bend it the other way, it breaks.
So, animation should be like this too.
In the first couple of frames, I have animated the arm totally straight, because of the above.
When the lower part begins to slow down, the upper part keeps going, and eventually makes the arm bend. It will keep bending less and less, until the arm again is slowing down, and the joint will straighten out.
Overall, the two parts of the arm, is moving unaccordally as to eachother. When the lower part is moving fast, the upper part moves slow (not on the way up, because of what was explained before about the elbow joint).

Frame by frame explanation

1 - The arm is straight (in this case still a little bended because of the looping)
2 - The arm slowly starts accelerating, still straight.
3 - Gains more speed, still straight.
4 - Same.
5 - Same.
6 - Lower part slows down very little, whole arm starts bending.
7 - Lower part gradually slows down, upper arm keeps going.
8 - Lower part gradually slows down more and more, upper arm still keeps going.
9 - Lower part slows to a halt, upper part slows down very very little.
10 - Lower parts slowly starts moving again, upper part slows down.
11 - Lower part accelerates, upper part deccelerates.
12 - Same.
13 - Lower part slowly deccelerates, upper part slowly accelerates.
14 - Same.
15 - Same.
16 - Same.
17 - Same.




Cartoonish, Flowy Trailing
Image
http://droidz.org/share/14460/1264327861.piv
This is quite another kind of trailing. Again, I have the Trail Indicator, but two of them this time, because of the lack of bone (see Realistic Trailing).
The whole theory is perfectly the same, but when there is no bones, it will bend in whatever direction it feels like.
Therefore, it starts bending every time it slows down.

Frame by frame explanation

1 - I started with the arm bent, lower part slowly accelerating (because of the looping), and upper arm still deccelerating.
2 - Lower arm accelerates, upper arm deccelerates.
3 - Same.
4 - Both arm parts accelerates.
5 - Same.
6 - Lower arm deccelerates, upper part accelerates.
7 - Same.
8 - Lower arm deccelerates to a stop, upper arm deccelerates.
9 - Lower arm accelerates in the other direction, upper arm deccelerates.
10 - Same.
11 - Same.
12 - Same.
13 - Both arm parts accelerates.
14 - Lower arm deccelerates, upper part accelerates.
15 - Same.
16 - Both arm parts deccelerates.
17 - Lower arm accelerates in the other direction, upper arm deccelerates.


More to be added!
Last edited by 1337zPeV07Z101xxz on Sat Jun 12, 2010 9:12 pm, edited 7 times in total.
Post subject: Re: Movement Trailing Tutorial

om nom nom
om nom nom

Joined: Mon Dec 28, 2009 2:58 am
Posts: 363
Location: in the metro

alright thanks Strider <3 this helps alot to me
if you put more on im going to vote to stickie this
(theres quite a bit of flow in that btw)
Image
Post subject: Re: Movement Trailing Tutorial

XZXZXzZXe!!
XZXZXzZXe!!

User avatar

Joined: Sat Aug 09, 2008 1:41 pm
Posts: 4690
Location: New Zealand, Wellington (temporarily)

I'm glad you like it :)
I will update this sometime tomorrow.
Post subject: Re: Movement Trailing Tutorial

Thanks Heather
Thanks Heather

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Joined: Sun Oct 11, 2009 8:14 pm
Posts: 2139

Haha, wow. A really simple yet great tutorial, with good examples e.g piv, gif, and frame by frame!

Good job!!
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Post subject: Re: Movement Trailing Tutorial

baphomet
baphomet

Joined: Fri Apr 10, 2009 6:38 pm
Posts: 3407
Location: at the left hand ov god

Hell Strider, good tutorial, but that "bone breaking" stuff will simply depend on the animator style, like, sometimes I do my runnings were the back arm is boneless, but the rest of the animation is normal.
It's all cartoony-normal based I guess.
But yes, awesome tutorial thank you sir.
Post subject: Re: Movement Trailing Tutorial

XZXZXzZXe!!
XZXZXzZXe!!

User avatar

Joined: Sat Aug 09, 2008 1:41 pm
Posts: 4690
Location: New Zealand, Wellington (temporarily)

Thanks guys!
TTP, I might add something about that sometime... Thanks.
Post subject: Re: Movement Trailing Tutorial

Faith ACD
Faith ACD

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Joined: Thu Jul 24, 2008 12:55 pm
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Weirdly, this is what I call flow, but the ones I'm saying, you can bend the arm in any way, even break the bones.

GJ, I guess.

Image

http://i308.photobucket.com/albums/kk326/apolinario_5/kittenmittens.gif

Post subject: Re: Movement Trailing Tutorial

XZXZXzZXe!!
XZXZXzZXe!!

User avatar

Joined: Sat Aug 09, 2008 1:41 pm
Posts: 4690
Location: New Zealand, Wellington (temporarily)

I will be adding the different style notification in 2 secs.
Thanks PivAd, I will add something about that.
Post subject: Re: Movement Trailing Tutorial

XZXZXzZXe!!
XZXZXzZXe!!

User avatar

Joined: Sat Aug 09, 2008 1:41 pm
Posts: 4690
Location: New Zealand, Wellington (temporarily)

Update!
Added "Cartoonish, Flowy Trailing".
Post subject: Re: Movement Trailing Tutorial

baphomet
baphomet

Joined: Fri Apr 10, 2009 6:38 pm
Posts: 3407
Location: at the left hand ov god

Thank you.
Now, I'd say to move it.
Post subject: Re: Movement Trailing Tutorial

XZXZXzZXe!!
XZXZXzZXe!!

User avatar

Joined: Sat Aug 09, 2008 1:41 pm
Posts: 4690
Location: New Zealand, Wellington (temporarily)

Yeah, thanks.
Also, I need more styles of movement trailing, any ideas?
Post subject: Re: Movement Trailing Tutorial

baphomet
baphomet

Joined: Fri Apr 10, 2009 6:38 pm
Posts: 3407
Location: at the left hand ov god

Heavy spaced?
Post subject: Re: Movement Trailing Tutorial

XZXZXzZXe!!
XZXZXzZXe!!

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Joined: Sat Aug 09, 2008 1:41 pm
Posts: 4690
Location: New Zealand, Wellington (temporarily)

Yeah, I might do something like that.
I'm also thinking about making a example of how it shouldn't be.
Post subject: Re: Movement Trailing Tutorial

Faith ACD
Faith ACD

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Joined: Thu Jul 24, 2008 12:55 pm
Posts: 1679
Location: edf0f5

What I'm saying is, the thing that you're teaching them is flow.

Both of them are flowy, and are teaching about flow. The only difference is the upper one has "bones" and the bottom one doesn't.

Image

http://i308.photobucket.com/albums/kk326/apolinario_5/kittenmittens.gif

Post subject: Re: Movement Trailing Tutorial

XZXZXzZXe!!
XZXZXzZXe!!

User avatar

Joined: Sat Aug 09, 2008 1:41 pm
Posts: 4690
Location: New Zealand, Wellington (temporarily)

Well, then we just have different meanings for this concept.
I call it movement trailing, you call it flow.
I can see your point though, but to me, movement trailing isn't the ONLY thing in flow.
Flow is more, that one knows how to do the movement, and how to make the movements flow into eachother, where movement trailing is big part, yes.
But you got a point.
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