Vampir3's Animations

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Post subject: Vampir3's Animations

Ultimate Pwner
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8/3/08 Made a new jumping off animation.

7/31/08 Updated thread with run test as a time filler for a fighting animation I am making.

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Jumpin off:
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Run Test:
http://www.filecram.com/files/RunTest2.gif
Another Combo:
http://www.filecram.com/files/347Somethin.gif
Kick Test
http://img253.imageshack.us/my.php?imag ... kupff6.gif
BackFlip Test
http://www.filecram.com/files/BackFlipTest.gif
Combo:
http://www.filecram.com/files/568Sumthin.gif
Last edited by Vampir3 on Mon Aug 04, 2008 6:05 am, edited 11 times in total.
Post subject: Re: Vampir3's Animations

Junior
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Cool, I think your med-high beginner.
The first one needs a bit of easing though.
Courtz?
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Post subject: Re: Vampir3's Animations

Skilled Poster
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id say you were low begginer coming close to med begginer i liked your newest ani but you need to work on easing
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Post subject: Re: Vampir3's Animations

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i remember you, sup.
speed down the movements, way too heavily spaced, hard to see whats going on, it was very jerky and back was hella stiff, try moving all joints in each frames, mostly the leg, the beam was basic but i liked it, the reaction was awful add a bounce to add pain to the drop, remember to ease.
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Post subject: Re: Vampir3's Animations

Junior
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it was ok , coz u did use effects and eeizing so i would work on the basics ( this comment is for your top anim.
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Post subject: Re: Vampir3's Animations

Ultimate Pwner
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Updated
Post subject: Re: Vampir3's Animations

Tuff Guy
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I liked your “another combo” animation but I think he should’ve thrown the ball at his balls… it was kind of shaky though. That combo wasn’t all that bad but it was stiff and uneased. The kick test was bad so I wont talk about it, your back flip test was really good but he shouldn’t have faded so quicky, he should’ve ended with a cool stance then faded but oh well. Overall work on stiffness mainly, easing and physics (shakiness). Med beg.

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Post subject: Re: Vampir3's Animations

I\'m a mango.
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The combo was nice, but a bit stiff. I'd say Fairly high beginner. Do try to move more than one stick at a time, and ease. well, ease more at any rate.
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Post subject: Re: Vampir3's Animations

Ultimate Pwner
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-Updated-
Post subject: Re: Vampir3's Animations

New Comer
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Joined: Thu Jul 31, 2008 8:41 am
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I'm thinking med-beginner just work on easing, and some physics and you'll be inter soon.
i liked the upcoming fight piv it was creative :D
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Post subject: Re: Vampir3's Animations

FFFUUUU-
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I personally think your med - high beginner, This is because it is smooth and only a little stiff. The easing is ok, but it can be improved by working more in your animations. Overall, Med - high beginner, work on stiffness and physics (Easing, spacing, etc), 8.9/10. Courtesy?

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Post subject: Re: Vampir3's Animations

I\'m a mango.
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Your fight preview thing is a bit stiff and Uneased. I'd say med- hi beginner, and When the guy spits, Instead of a dot, make the dot slowly turn into a teardrop shape as it moves on the screen. It's also good to make it leave some particles behind that either follow it down, or dissipate.

Courtesy?
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Courtesy is appreciated
Post subject: Re: Vampir3's Animations

Skilled Poster
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work on easing for the first one it waz nice
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Post subject: Re: Vampir3's Animations

Ultimate Pwner
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~Updated~
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Post subject: Re: Vampir3's Animations

The Fox
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on the upcoming fight it should fade not just go black like that it looks choppy and bad with that many of those black effects the running is really stiff in the arms and the running is choppy but i think you have some good story base ideas and some movements are good i say high begginner
Check out my thread.
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