Mitchewawa's pivots. I return courtesy. UPDATE: Hoverboard

Start your rise through the animation ranks here.

What rank am I?

Med Beg (Dont think so)
13
16%
High Beg (Probably)
46
58%
Borderline (Bit leniant)
13
16%
Low inters (What I'm aiming for)
7
9%
 
Total votes : 79

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Post subject: Mitchewawa's pivots. I return courtesy. UPDATE: Hoverboard


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Joined: Sat Apr 19, 2008 8:33 am
Posts: 1353
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Basic overview of me:

-I suck at multi-tasking and micro management. I'm bad at effects and particles.
-I kick ass at putting my energy to make one thing look good. I'm good at combos, showoffs and demonstrations.
-Im no good at anything other then parkour, swords and hand-to-hand combat animation.
-I need inspiration.

Dont forget to vote!.

Shitty comments's request for courtesy will be ignored.

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Noogai, funny guy, fun to joint with. Hope to do it again (plus he suscribed to me on YT).
Sharpshooter, same reason everybody else likes him. Inspiration.
Lord of nothing, great guy.
Ipwnall, Mr. Ickypants.
Domos, because quite frankly, he kicks ass.

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Hoverboard: Image

3d Sword Trail Loop: Image

Soccer: Image

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Some combo: Image

Combo with .Mike's base: Image

Cannon Collab entry: Image

Quadpod - Tripod collab: Image

Joint with LON: Image

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Best combo ever: Here

Bitchin' Sword Combo: Here

MJ trib: Here

Sword Loop: Here

Emo: Here

Sudden Death: Here

Combo fun: Here

Video Game Collab: Here

2nd Parkour: Here

Rust-Breaker: Here

MOAR COMBOS: Here

Palm combo: Here

Sway test: Here

Joint with Noog 3: Cannot find link :(

Effects fun: Here

James Bond UNFINISHED: Here

1st parkour ever!: Here

Ragdoll: Here

PW with killa z: Here

Staff test (I made the staff!!!): Here

Stykz test: UNAVAILABLE

Zidane collab: Here

BG + Physics test: Here

Pink elephant collab: Here

Crappy maceball test: Here

OJ and Green entry: Here

Breaking the rust - Sword play UNFINISHED: Here

Motorbike is angry at world!: Here

Outline combo: Here

Epic fail collab entry: Here

Gun combo: Here

Combo with BG: Here

Leg drop loop: Here

Less shit run test: Here

Cinimatics: Here

Run loop: Here

Joint with Noog 2 (alternate ending): CANNOT FIND

Joint with Noog: Cant touch this.

Joint with Domos: Here

Multi Kill: Here

Kung Fu: Here

Suisizzle: Here

One sided fight: Here

Random Movements Here

Beat me up Alt: Here

Beat me up : Here

Rage collab entry: Here

Scrubs Tribute/Fail: Here

Fight: Here

Blood Test: Here

Lightning: Here

Joint with Undead: Here

Slasher: Here

Sword Play: Here

Run over: Here

Impale Kick: Here

Staff: Here

Claymore: Here

Combo: Here

Physics: Here

Trails: Here

Speed up!: Here

Demon Strikes 1: Here

Lazer: Here

Stand kick loop: Here

Run slash: Here

Tackle: Here

Darkdemon Begginer Collab 2: Here

Double Spin kick and punch: Here

Spin kick and ragdoll: Here

Fail-blood: Here

Flip: Here

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Sword Collab entry: Here

Loop: Here

Ease Practise: Here

Jump collab entry: Here

Smash the helpless: Here

Power kick: Here

Smash: Here

Test - Reactions: Here

Test - Heavy and throw: Here

Gaynubfaggot did the banners, thanks gay nub.
Last edited by Mitchewawa on Mon Nov 23, 2009 9:17 pm, edited 143 times in total.
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Post subject: Re: Mitchewawa's bodgy pivots

New Comer
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Joined: Thu Sep 18, 2008 12:03 pm
Posts: 24
Location: In my head... In my head... IT'S IN MY HEAD!!!

I'll put numbers according to your animations. i.e. 1 is top, 2 is second to top and so on.
Legend: Awesome! = Does it really need an explanation?
Cool = Going strong. Almost Awesome.
Nice = Decent. You'll get there.
Bad = This is pretty bad...
Sux = Worse than bad sad(
1.Nice blood. Cool sequence of movements. Nice reaction. Some stiffness. Minor foot placement problems. Needs easing. Overall Cool.
2.Nice kicks. Too fast though. Some stiffness. Needs easing. Overall Nice.
3.Nice tremor effect. Need easing. Some stiffness. Nice blood. Cool cut in half effect.
Overall Nice - Cool
4.Nice combos. Needs a bit of easing. Nice jumps and back flip. Some stiffness. Overall Cool - Awsome
5.Nice signature. Nice blood. Some stiffness. Needs some easing. Overall Cool.
6.Nice movements. Nice tremor. Needs easing. Some stiffness. Overall Cool.
Gone berserk with bases. <baserk101>
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Courtesy WILL be returned...
P.S. GET OUTTA MY HEAD!!!
Post subject: Re: Mitchewawa's pivots, what rank am I?


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Joined: Sat Apr 19, 2008 8:33 am
Posts: 1353
Location: Australia

What rank do you think I am? Med-beg is by guess
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Post subject: Re: Mitchewawa's pivots, what rank am I?

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hey, im sorry but, low begginer. very very very stiff. completely uneased.
(if u want help with that, baha's tut. its brilliant.) Now, you did place that
blood well, but you shouldnt use packs. it was the backfir from the gunshot
pack with the midget, smoke backfire, and whateva. you know the one.
At your level, dont attempt thos split in halfs, they do look kewl, but for sum1 ur
rank, they can just look freaky. You have sum good ideas, and i think in time
uy should pull them off with a higher skill of pivot. But i mean, we all start sumwer
right? Keep up teh work. Courtesy?

i dont no how to make sigs into hypalinkz, so heres ma thread. viewtopic.php?f=2&t=48391
They think im med begginner!

Life is a waste of time, time is a waste of life! Get wasted all the time, and have the time of your life!


I love you Abbie! You r ma life!
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Post subject: Re: Mitchewawa's pivots, what rank am I?

DD Viking
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Joined: Sun Aug 10, 2008 6:14 pm
Posts: 10043

Sword:
Some parts were stiff, his foot slid, bad easing, and the movements were a bit strange.
Instead of having the guy on the floor, maybe show him being knocked on-screen, then having the swordsman come in and then cut him.
Fixing your problems:
Stiffness: You must move every joint every frame.
It does not matter if you move it just a pixel, it will still make a difference. Nobody is completely still.
Movements:
Try to use more realistic movements.
Do not try to animate a movement that looks retarded.
Effects:
These were well used, but were lessened by the lack of animation neccessities.

Kickz:
Bad easing, stiffness, choppiness, and movements.
Same as before.
To fix easing:
Move the stick very slightly st the beggining, then faster, faster, FASTER, then slower, and sllloooowwwweeerrrr, and stop.

You're about low begginer.
Courtesy?
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Post subject: Re: Mitchewawa's pivots, what rank am I?

Expert Member
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Joined: Sat Jul 26, 2008 5:49 pm
Posts: 383
Location: Probaly somewhere I shouldn't be...

YOu got to work on smoothness, start with that and increase from their
p.s Love your signature about the chair :P
-Arsenal
-No courstesy plz
Post subject: Re: Mitchewawa's pivots, what rank am I?

DD Knight
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Location: Melbourne, Australia

I know everyone's been saying stiffness and easing etc. but also watch your physics, especially when one of the figures launches off the ground. Sometimes they just seem to float effortlessly upwards...unless that's what you want.

Although it may be uneased, the long sword animation's actions seem to flow into each other, which I like. Keep animating, medium beginner.

Courtesy?

(Don't be disappointed, you're better than me)
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Post subject: Re: Mitchewawa's pivots, what rank am I?


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Posts: 1353
Location: Australia

Update.

Really proud of that stand kick...
Last edited by Mitchewawa on Wed Oct 15, 2008 8:02 am, edited 1 time in total.
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Post subject: Re: Mitchewawa's pivots, what rank am I?

Skilled Poster
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Joined: Sun Oct 12, 2008 12:23 am
Posts: 142

Hmm, well your animations lack easing and are very stiff. but you have potential, if you were to fix those two things, and worked on some more complicated movements, you could possibly get inters.

Btw, i suggest looking at a tutorial for blood, before you develop any bad habits.

Courtesy?
Post subject: Re: Mitchewawa's pivots, what rank am I? I return courtesy.

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im returning courtesy

You really like cutting people in half with the Katana don't you

I liked them i would rate you around a Med Beg to High Beg but closer to Med Beg, if you work on easing more you should get High Beg, another area of improvment is stiffness in the back bone.

good luck
Post subject: Re: Mitchewawa's pivots, what rank am I? I return courtesy.

Turn
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Joined: Mon Sep 01, 2008 5:48 pm
Posts: 1044
Location: Nova Scotia, Canada eh?

Courtesy returned,
Well for starte stiffness. And tons of it for stifness movwe every joint in each frame, but dont kind of shake his hand around just to say that you did, because it looks dumb.
EASING, ok here i go you have absolutley NONE you have to slow down your stick slow down slow down, then start going the other way, pixel by pixel and then start getting faster like this. |-|--|---|--|-| see? looks better than this |-|-|-|-|-|-|-| ugh that hurts my eyes..

Low beginer sorry.

Thanks to Brawlitup for VIP


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bigheadkid1 wrote:nice comment bet it isnt stiffer then my cock
Post subject: Re: Mitchewawa's pivots, what rank am I? I return courtesy.

Ultimate Pwner
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Joined: Wed Sep 10, 2008 8:50 pm
Posts: 270

wow.

Noticed a few major things.

Firstly, on your top animation, the sword, it isn't eased.

After he hits him, and is sorta crouched, make him ease, not just stop. The blood is pretty cool though.
Also, look at where his feet are, after he hits him, his feet are a lot lower than when he started.

On your kick combo, look at the feet again.

He goes up by about a centimetre, thats a lot.

Try animating with your figures on the line for the floor, its a lot easier to keep him on the ground. Or, there are a few other methods if you want the ground higher in the background.

Make a stick line, which is size 1, so it is invisible, and make it have movable joints every centrimeter/2 centimetres, and then you can see the red line of dots when you animate, but when you watch the animation they aren't there.

Thats a good method.
Post subject: Re: Mitchewawa's pivots, what rank am I? I return courtesy.

New Comer
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I'd say medium beginner, but that's just my opinion. Keep it up, just work on stiffness and the way you move. Your easing's okay, though =)
you seem to like swords...
(I'm returning courtesy)
"But she was there! I felt it! NOOOOOOOOOOOooooooooooooooooooooOOOOOOOOOOOOOO!"
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its good realy smoth Courtesy returned
viewtopic.php?f=2&t=49162
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Post subject: Re: Mitchewawa's pivots, what rank am I? I return courtesy.


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Location: Australia

Update, I like swords because i suck at useing guns ^_~
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