K9's Animations (November 28th)

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Post subject: K9's Animations (November 28th)

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Joined: Sun Jul 26, 2009 7:52 pm
Posts: 521
Location: South Carolina

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Started pivot in early 2009.

Beginner : Not sure.
Intermediate : Being Attempted
Veteran : N/A
Elite : N/A

Newest:

Random Animation (11-28-09)
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The Cliff (11-27-09)
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Back Flip with Crazy Leg (11-26-09)
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Others :

Default Meets Ninja

Sanada Testing

Water Transformation

When Balls Go Bad 11-14-09

Some Default Pwning 11-13-09

Obstacle Course Failure 10-18-09

Combo 10-18-09

This'll Make It Hard To Reproduce 10-14-09

Short Trampoline Loop 10-11-09

Playing Around With Defaults 10-6-09

Blue Elephant Collab Entry 10-4-09

PivAd-Like Animation 10-2-09

More Balls! 10-2-09

Cannon Ani 9-26-09

Horse Fail 9-20-09

Flipping 9-19-09

Balls! 9-16-09

Running Fail (No onionskin) 9-10-09 [PIV.]

Playing around, and bird's eye view test 9-06-09

Pure Randomness 8-25-09

More Random Adventuring 7-30-09

Random Adventuring 7-27
Last edited by Kanine on Sun Nov 29, 2009 2:47 am, edited 147 times in total.
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[My Thread]
ipwnall wrote:If I remember right the only guy that picked on me was skype when I was a new VIP, but now the joke's on him because I say mean things about him behind his back wink) wink)
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Wow! That stuff is pretty nice. I guess it is really smooth ad unstiff, pretty good effects and 3D aswell. But work on your physics and shit.
Anyhoo all in all I say you are
medium beginner-----------HERE------High beg

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Post subject: Re: My Thread (Rank me please)

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very good k9
very smooth and eased and so on
work on physics easing a little more and make sure u have all ur movements 100%
um idk it seems med high beg mmhhmm
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Great movements, great flow, love the 3d there, you're a genius for a beginner. The only things I could see that sucked were the physics, and the speed of your animations. They're extremely slow and that's kind of a turn-off for criticism.
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Eh....good movements and cool 3d but its very slow and you should
1. Speed up your frame rate
2. Start off slow then fast and back to slow (easing)
3. make more animations so you can get ranked more efficiently

biggrin) biggrin) Med-High Beg

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DD Warrior
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Wow, I was actually expecting quite a bit less when I came here :) very good job on your animation, decent use of effects, 3D was pretty good, and movements were fluid, very good job!

Of course it wasn't perfect wink) I noticed stiffness. Not a large amount but some, you need to focus on moving every joint in every frame, even if it's barely noticeable, You had a guy who stopped moving completely, maybe a little more easing there could have helped make it look better, but he shouldn't have stopped, keep him moving, even if just a little bit.

The tremor effect was good, but the stickman who triggered it should have made more dynamic movements with his arms, it looks too skimply and weak, not to mention stiff. That's where you could have moved more of his back and legs to add to the powerful push that would lead to the tremor.

Nothing else to say, good job on the animation, keep it up!
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PivotDragon wrote:Wow, I was actually expecting quite a bit less when I came here :) very good job on your animation, decent use of effects, 3D was pretty good, and movements were fluid, very good job!

Of course it wasn't perfect wink) I noticed stiffness. Not a large amount but some, you need to focus on moving every joint in every frame, even if it's barely noticeable, You had a guy who stopped moving completely, maybe a little more easing there could have helped make it look better, but he shouldn't have stopped, keep him moving, even if just a little bit.

The tremor effect was good, but the stickman who triggered it should have made more dynamic movements with his arms, it looks too skimply and weak, not to mention stiff. That's where you could have moved more of his back and legs to add to the powerful push that would lead to the tremor.

Nothing else to say, good job on the animation, keep it up!
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Wow dude, thanks, that is great advice, I wouldn't have though of it. cheesygrin) That is why I love this site
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[My Thread]
ipwnall wrote:If I remember right the only guy that picked on me was skype when I was a new VIP, but now the joke's on him because I say mean things about him behind his back wink) wink)
Post subject: Re: My Thread (A very current Animation)

DieHard
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I thought of something worse than your animation.
Your movements are strange, i dont think they're bad, but way too slow.
You should try to get easing into your animations, then they'll be much better. - Good effects, but bad.. style. Learn easing and ya be a king. ;)
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Post subject: Re: My Thread (A very current Animation)

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Thanks for the advice guys, I'm messing with 3-D more now, but with a wall and that stuff, that animation should be out soon.
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[My Thread]
ipwnall wrote:If I remember right the only guy that picked on me was skype when I was a new VIP, but now the joke's on him because I say mean things about him behind his back wink) wink)
Post subject: Re: My Thread (A very current Animation)

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good flow smooth and good work on not being stiff some parts need more easing and it could be quicker like wood said.

edit: first one is awesome when he lands at that first part though it kind of looks like he's going to take a step but then doesn't and that kind of messed it up for me but still it was very good.
Last edited by ebsketch on Thu Aug 20, 2009 4:33 am, edited 1 time in total.
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Post subject: Re: My Thread (A very current Animation)

DD Warrior
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Your animation is pretty good and smooth but the movements are really weird, I can't really tell what the dude's doing sometimes.

Don't move every joint in every frame or it will make it look shaky unless you move them very slowly.
I'd say you're Medium-Beginner.

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Post subject: Re: My Thread (Rank Please)

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Please comment guys, I return courtesy if you ask. :D
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[My Thread]
ipwnall wrote:If I remember right the only guy that picked on me was skype when I was a new VIP, but now the joke's on him because I say mean things about him behind his back wink) wink)
Post subject: Re: My Thread (Rank Please)

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You're smooth and all, just work on the laziness. Well, I'm jumping to a conclusion that you are being lazy because the stick-man is horribly stiff. On parts easing could be worked on. So can the smoke. Lol, your animation is incredibly random. I love it. Tremors could also be worked on. Lack on flow and fluidity.

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Credits to: .Ray., FrozenFire, Thunder, Bolt, Prodigy, and Niall.
Post subject: Re: My Thread (Rank Please)

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Makoto wrote:You're smooth and all, just work on the laziness. Well, I'm jumping to a conclusion that you are being lazy because the stick-man is horribly stiff. On parts easing could be worked on. So can the smoke. Lol, your animation is incredibly random. I love it. Tremors could also be worked on. Lack on flow and fluidity.

Courtesy returned.


Yes I was rushing this animation a little for my thread. But the animation I'm working on currently is having much more time tooking on it. Honestly I don't think the stickman was stiff, but its your opinion.
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[My Thread]
ipwnall wrote:If I remember right the only guy that picked on me was skype when I was a new VIP, but now the joke's on him because I say mean things about him behind his back wink) wink)
Post subject: Re: My Thread (Rank Please)

Propoganda
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PivotK9 wrote:
Makoto wrote:You're smooth and all, just work on the laziness. Well, I'm jumping to a conclusion that you are being lazy because the stick-man is horribly stiff. On parts easing could be worked on. So can the smoke. Lol, your animation is incredibly random. I love it. Tremors could also be worked on. Lack on flow and fluidity.

Courtesy returned.


Yes I was rushing this animation a little for my thread. But the animation I'm working on currently is having much more time tooking on it. Honestly I don't think the stickman was stiff, but its your opinion.



The pivot 3 Beta stickman... Yes, he was stiff.
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Credits to: .Ray., FrozenFire, Thunder, Bolt, Prodigy, and Niall.
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