Sorcerers Animations: Drunk guy (Mr Green joint).

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Post subject: Sorcerers Animations: Drunk guy (Mr Green joint).

Godlike
Godlike

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Joined: Thu Jan 13, 2011 11:30 am
Posts: 768
Location: In the cold depths of HeLL (Finland)

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Started a joint with Mr Green, my first part:
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Idk why i upped this...
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Some 3d testing, took a while.
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Just went with the flow and afterwards tried to make the reactions/fallings (xept for the first so if your only here to say how the rest 3 suck please dont do it. XD
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Bc3 Screenshots.
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Joint with Sharp. Man, fuck he is good. I like most of my moves too.
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Got some great CC from AtokNiiro with this. Firts succesful back flip in ever actualy.
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Blood looks somehow small on on this, piv seems a bit better.
(Friday)
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2 punches, i know a bit boring isnt it, but i think the spacings pretty good.
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Could have used more easing on the transition from getting spookked by the pipe into looking down the pipe. Fire was pretty decent though
And then there was this joint with swift, we decided to keep going eaven though some bit failed heavily.
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The first move is total shit but i like the kicks.
I was trying to loosenup the joints for this one

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First few moves were a bit rush but then i got the hang of valtys base and i think the rest is pretty good, tryed to use a bit less easing for a change.

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Courtesy will be given back within the next 24h


Bit older
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ImageThe Office. FAIL?

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ImageBlood testing

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ImageSomecombo testing.

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ImageSimple jump test Imo looks pretty good

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ImageStar of a fight.FAIL


I try to use as less other peoples sticks as i can, but some of them are really time consuming to make. From now on i will give credits on every damn stick.
If you see your stick just post to get creditz
Creditz:
Jon
Darren
Pivotdude
OblivionFall
Valtys
Last edited by Sorcerer on Fri Sep 30, 2011 3:13 pm, edited 59 times in total.
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"A mind that doesnt care is the strongest"
Post subject: Re: Sorcerer's Animations

Junior
Junior

Joined: Fri Sep 10, 2010 6:58 pm
Posts: 37

You're animations are pretty good but your second animation's stick's arms are bad before he crashes you do mistake i think.


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Last edited by Exilent on Sat Jan 15, 2011 5:28 pm, edited 1 time in total.
Post subject: Re: Sorcerer's Animations

I am ze spy
I am ze spy

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Joined: Wed Feb 18, 2009 11:09 am
Posts: 936
Location: England

Nice style. Reminds me of what I used to do.
I like your movements, smooth as hell, I see little stiffness and shakiness, however, you need more realism in it. I loove what you did with the energy ball on the kick though. And on the first animation, during the last kick, the arms go back way to fast.
Med Beginner /You\ High Beginner


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Zax
Post subject: Re: Sorcerer's Animations

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Joined: Sun Oct 31, 2010 4:33 am
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I personally don't like the base you're using, but your animations are actually really good. When did you first start animating?
Post subject: Re: Sorcerer's Animations

Godlike
Godlike

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Joined: Thu Jan 13, 2011 11:30 am
Posts: 768
Location: In the cold depths of HeLL (Finland)

I started maybe 3 Years ago, Animated for all most a year (interz). Then i got sick of this and now i am back.
(yeah I hate that base too but i made it just to get started again)
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"A mind that doesnt care is the strongest"
Zax
Post subject: Re: Sorcerer's Animations

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Yes, I can kind of tell that you used to be interz.
Post subject: Re: Sorcerer's Animations

MINI
MINI

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Joined: Sun Sep 26, 2010 9:03 am
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oh, that base looks UGLY, no affence by the way, and cool animations, could use with working on spacing, AND easing, maybe physics, that run didnt look to good, in real life, you wouldn;t be able to stay in the air for that long.
also, i like the effects on the kick, it looks awesomes xD

courtesy returned.
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DUNGiful >> Milkshake >> .Dave >> Dyker
Post subject: Re: Sorcerer's Animations

yvan eht nioj
yvan eht nioj

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Joined: Wed Dec 17, 2008 12:09 am
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In both animations the easing is 'good'. You already know how to use it, now just need to train.
I liked the kick one, the foot placement is good.

Just pay attention to the arms movement. It's not so good to keep them so near the body.
Post subject: Re: Sorcerer's Animation

Godlike
Godlike

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Joined: Thu Jan 13, 2011 11:30 am
Posts: 768
Location: In the cold depths of HeLL (Finland)

Update!
Spoiler:
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"A mind that doesnt care is the strongest"
Post subject: Re: Sorcerer's Animation New base fight

I am ze spy
I am ze spy

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Joined: Wed Feb 18, 2009 11:09 am
Posts: 936
Location: England

The start was awesome, I just found the dive a bit wierd. He seemed to go up, not across. He should go up a bit, then come down. Unless he's flying...?
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Post subject: Re: Sorcerer's Animation New base fight

Godlike
Godlike

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Joined: Thu Jan 13, 2011 11:30 am
Posts: 768
Location: In the cold depths of HeLL (Finland)

Updated the fight a bit.
Some fixes are needed
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"A mind that doesnt care is the strongest"
Post subject: Re: Sorcerer's Animation New base fight

MINI
MINI

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Joined: Sun Sep 26, 2010 9:03 am
Posts: 2091
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wow. that fight looks awesome so far, cant wait until its finished.
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DUNGiful >> Milkshake >> .Dave >> Dyker
Post subject: Re: Sorcerer's Animation New base fight

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Joined: Sun Jan 16, 2011 1:44 pm
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You got some really good skills actually.
Let's see:

The first one is actually pretty fluid and eased.
The reactions could be a bit better, and the foot placement is a tad off :))
The second one is pretty stiff. Try moving all the joints to avoid that. And the punch seemed a little robotic, looking like the punches are the same, but kind-of overeased.
The third one is a little overeased in some places that it shouldn't be, but the limbs are pretty fluid.
And the fourth one is a little shaky towards the end, around the right arm. Also, the running could be 4x times faster than that, but still, nice try.

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~Sharp
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Post subject: Re: Sorcerer's Animation New base fight

DD Warrior
DD Warrior

Joined: Thu Jul 26, 2007 1:17 am
Posts: 1214

HIIIIIYA

Supercool stuff! I enjoy your style, it just has that wataah Athing about it. I love that reaction: whaaa. Made me smile it did.

Anyways, just keep animating, watch your spacing and all that jazz. You are doing GREAT (wanna joint sometime?)
Post subject: Re: Sorcerer's Animation New base fight

Skilled Poster
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Joined: Fri Jan 14, 2011 1:59 am
Posts: 59

Your animations are a bit shaky and stiff. Try not to move the joints too frequently. This will cause shakiness. The animations flow pretty well. Just work on your realism a bit more. In my opinion, your rank is Med - High Beginner.

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~MrToasteh
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