StargateSG - Brand New!

Start your rise through the animation ranks here.

Rank?

Low Beginner
0
No votes
Med-Beginner
5
36%
High-Beginner
4
29%
Borderlines
1
7%
Intermediate
4
29%
 
Total votes : 14

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Post subject: StargateSG - Brand New!

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Joined: Mon Apr 11, 2011 3:22 am
Posts: 1090

Welcome To My Thread!
I go by Farscape on Fluidanims.


Here are my favorite animations. Rank me on these.
NEW! Comment!
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Started animating: April 11, 2011
Last edited by StargateSG on Fri Mar 23, 2012 10:16 pm, edited 57 times in total.
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My Thread | My Tutorials: How To Use Mouse-keys: Simplified | MSN: stargatesg25@yahoo.com

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Post subject: Re: My Official First Anim

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Joined: Sun Nov 18, 2007 3:43 pm
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Good job.
Your guys are stiff and you need to work on easing.
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Post subject: Re: My Official First Anim

In Control
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Joined: Wed Oct 15, 2008 2:17 am
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Nice animation! Something I would suggest is to work on your poses, especially the ending pose of the green guy, he stopped with his arms sticking strait up into the air. It just looked weird.

And keep in mind, move every joint in every frame, so keep from being stiff and make your movements look more realistic and fluid. Other than that, really nice job, and keep it up!
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Post subject: Re: My Official First Anim

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Deimos wrote:Nice animation! Something I would suggest is to work on your poses, especially the ending pose of the green guy, he stopped with his arms sticking strait up into the air. It just looked weird.

And keep in mind, move every joint in every frame, so keep from being stiff and make your movements look more realistic and fluid. Other than that, really nice job, and keep it up!

Should I add to this?
You boys are fuckin stupid, hehe.

Everything Will Be All Right In The End. Don't Worry. I'm Not.


My Thread | My Tutorials: How To Use Mouse-keys: Simplified | MSN: stargatesg25@yahoo.com

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Post subject: Re: My Official First Anim

DieHard
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Joined: Sat Aug 21, 2010 4:36 am
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your animation is really stiff and i see little to no easing,try to work on those.
its also a bit choppy try looking at some tuts and getting those down.
Post subject: Re: My Official First Anim

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Joined: Tue Apr 12, 2011 4:36 am
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nice anim. but you need to work on easing,flow, and physics. you also space a bit much so work on that.
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Post subject: Re: Smoothest Ever!

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http://www.truploader.com/uploads/5_4_2 ... Paunch.gif
My smoothest anim ever!
Here I focus on easing, and smooth movement.
It's not done, effectswise, and lengthwise, but just wanted to get it out there.
Comment!
You boys are fuckin stupid, hehe.

Everything Will Be All Right In The End. Don't Worry. I'm Not.


My Thread | My Tutorials: How To Use Mouse-keys: Simplified | MSN: stargatesg25@yahoo.com

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Post subject: Re: Smoothest Ever!

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Joined: Sun Nov 18, 2007 3:43 pm
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That was good in easing and smoothness, but now lets talk about your stiffness.
You need to work on that now, put it all together and you will have one hell of animation on your hands.
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Post subject: Ground Smash Test!

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http://www.truploader.com/uploads/5_6_2 ... lsmash.gif
Thats a ground destruction test.
Worked more on easing and smoothness.
Comment! :)
You boys are fuckin stupid, hehe.

Everything Will Be All Right In The End. Don't Worry. I'm Not.


My Thread | My Tutorials: How To Use Mouse-keys: Simplified | MSN: stargatesg25@yahoo.com

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Post subject: Re: Ground Smash Test!

DieHard
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Joined: Sun Feb 06, 2011 9:54 pm
Posts: 244
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In your smoothest animation ever, the figures backs are pretty stiff. move every joint in every frame to fix that. it was pretty smooth from what i can tell, but also a little shaky. In your new ground destruction/break thing, the figure was pretty smooth but jerked a little. and when the energy ball hit the ground, it would've made an explosion. From what it looks like to me, the ball just dented the ground up pretty bad. But overall nice animations and with a little practice, you can and will get better.
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Post subject: COMBO 4 HIT!

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Joined: Mon Apr 11, 2011 3:22 am
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My first combo.
http://www.truploader.com/uploads/5_20_ ... bohitG.gif
CC plse. Is it good?
You boys are fuckin stupid, hehe.

Everything Will Be All Right In The End. Don't Worry. I'm Not.


My Thread | My Tutorials: How To Use Mouse-keys: Simplified | MSN: stargatesg25@yahoo.com

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Post subject: Re: Ground Smash Test!

Winters Coming
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Joined: Tue Mar 18, 2008 10:32 am
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Location: Perth, WA

First off, edit your top post then you add your animations to that, so when people come to your thread they dont have to go searching through your entire thread to find your animations, also keeps them nice and in order so we can see your progress :D

now for your combo:
a backwards punch? it looks a bit unnatural to me.
your feet were sliding a fair bit, watch the onion skin of your feet (the grey outline of your stick when you go to a new frame), it was quite stiff, so try moving every joint in each frame, like when you do the third punch, the legs stay still making your animation really stiff. You need to ease a bit better, so pretty much check out darrens tut, it teaches you the basics and it really helped most of the animators in the beginners sections and even the intermediate section. the tremor wasnt really necessary either, try just focussing on your movements rather then tremors and stuff etc.
overall your not bad for a beginner, just work on what ive said and the cc of others that will post and you will be a great animator in no time :D

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If you would like some thorough CC, please PM me and I will make sure to comment on your thread as soon as I can.

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Post subject: Re: Cut him up!

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Bump.
You boys are fuckin stupid, hehe.

Everything Will Be All Right In The End. Don't Worry. I'm Not.


My Thread | My Tutorials: How To Use Mouse-keys: Simplified | MSN: stargatesg25@yahoo.com

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Post subject: Re: Cut him up!

Do Not Worry
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Joined: Mon Apr 11, 2011 3:22 am
Posts: 1090

You boys are fuckin stupid, hehe.

Everything Will Be All Right In The End. Don't Worry. I'm Not.


My Thread | My Tutorials: How To Use Mouse-keys: Simplified | MSN: stargatesg25@yahoo.com

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Post subject: Re: Cut him up!

KOSHIRYOKU BEAM
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Joined: Wed Feb 11, 2009 1:12 am
Posts: 1393
Location: The other side.

What do you use to edit these? Or is it just part of Pivot?

Anyways, pertaining to the first two animations.

The kicking animation is okay. But there is too much stiffness (that's what she said). The simple way (probably the only way) to reduce stiffness is to bend the joints. I can see that you bend the joints when the stickfigure takes a step, but you are not bending for the right amount of time. Which means, you are extending it to early. You would also want to ease, because everything is happening all to quickly. Focus on the last kick, the leg is still straight during the landing. Bend the leg as it is coming down.

The "Cut him up!" animations is pretty good. Once again, reduce the stiffness. Make the sword move with the arm, because before he teleported, the sword stood still, which made it look bad. Also, be precise with foot placement, because it looks like his feet are slipping.

In conclusion, work on easing, and more fluent movement.
My master = Raf
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