BenJ is back!(NEW: Warming Up)

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Post subject: BenJ is back!(NEW: Warming Up)

Feed the ego...
Feed the ego...

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Joined: Thu Feb 19, 2009 8:49 pm
Posts: 1776
Location: Советская Россия

BenJ
So, I took a three month vacation, got all bad at pivot again, and now Im back.

Fresh thread, fresh animations, and hopefully I'll be able to animate at a steady pace.

The newest animation is at the top

Warming Up
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Just some movements, nothing special.

Arm Breaker
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A bit outta the norm for me.

Spinning Wall Kick
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Not bad for a rust breaker.

Back Kick
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Slightly inspired by my sig.

Beam test
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I tried to make it seem like shooting the beam hurt. Alot.

And as always, I return courtesy if you give me some good tips (thumbsup)

Favourite/Best

BBODD2 entry
Spoiler:
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Misc. Junk
(Stuff of mine I decide to throw up here, stks and the like)
My current base: http://yourimg.in/m/7eq5zd2.stk

More may be added later
give me credit for anything of mine you use wink)

OLD
Spoiler:
Last edited by Benj on Sat Oct 22, 2011 7:56 pm, edited 9 times in total.
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Post subject: Re: BenJ is back!(NEW: Beam Ani)

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Joined: Thu Feb 19, 2009 8:49 pm
Posts: 1776
Location: Советская Россия

An update already? Jeez.
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Post subject: Re: BenJ is back!(NEW: Beam Ani)

Skilled Poster
Skilled Poster

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Joined: Wed Apr 13, 2011 4:15 am
Posts: 110
Location: At the Fashion party. Wearing fashion clothes.

Wow, almost inter!! Break that rust and you'll surely get it. If I were you I'd ask the mods after the next update if you think it's good enough.
*~Image~*
Post subject: Re: BenJ is back!(NEW: Back Kick)

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Joined: Thu Feb 19, 2009 8:49 pm
Posts: 1776
Location: Советская Россия

Suddenly, a wild Update appears!
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Post subject: Re: BenJ is back!(NEW: Back Kick)

Do Not Worry
Do Not Worry

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Joined: Mon Apr 11, 2011 3:22 am
Posts: 1090

"Back Kick" Is your smoothest anim. The other two look like med-beginner. That one looks like high begginer.
You boys are fuckin stupid, hehe.

Everything Will Be All Right In The End. Don't Worry. I'm Not.


My Thread | My Tutorials: How To Use Mouse-keys: Simplified | MSN: stargatesg25@yahoo.com

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Post subject: Re: BenJ is back!(NEW: Back Kick)

DD Knight
DD Knight

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Joined: Sat May 02, 2009 8:03 am
Posts: 1655
Location: SPAACCCEEE

After the kick it looked weird. when the guy landed he should have bounced at the height he was at.
There should have been more build up to the kick otherwise we wouldnt have got so high in the first place. you need to work on your movements and poses, just animate more.

Courtesy?
Post subject: Re: BenJ is back!(NEW: Spinning Wall Kick

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Joined: Thu Feb 19, 2009 8:49 pm
Posts: 1776
Location: Советская Россия

Finally, an update!
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Zax
Post subject: Re: BenJ is back!(NEW: Spinning Wall Kick)

Full Health
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Joined: Sun Oct 31, 2010 4:33 am
Posts: 2077
Location: Mars

Well, your figures are really shaky. Make sure limbs don't move back and forth shakily like that. It's quite easy to edit out, you just have to spot it when you're animating.
Post subject: Re: BenJ is back!(NEW: Arm Breaker)

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Joined: Thu Feb 19, 2009 8:49 pm
Posts: 1776
Location: Советская Россия

Well, another new.
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Post subject: Re: BenJ is back!(NEW: Arm Breaker)

dampw33d
dampw33d

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Joined: Sat Mar 27, 2010 2:35 pm
Posts: 660

You have potential. :)
I see your stuff is semi-original and i see you got the hang of the basics of course. :D

Keep it up i like them! ;)

~Extra
Post subject: Re: BenJ is back!(NEW: Arm Breaker)

New Comer
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Joined: Thu Aug 11, 2011 3:14 pm
Posts: 20
Location: England, West Midlands

Arm breaker: Your newest animation is quite uneased and is lacking physics, but has potential.

Black Stickman: I feel as though you've put to much Emphasis on it's legs. the movement is quite strong and lacks easing, try slowing the movement of the legs by increasing the amount of frames in the animation. You've moved the frames in the back so the upper body isn't stiff, but it could do with some more easing. The arms move quickly and shake a lot. As the stickmans manages to catach the other stickmans arm, it brings his/her arms up and brings them down straight away. Although to dislocate a arm, it would take some force to do so. You could add a couple of more frames between the grab and the lift up to increase easing, then bring down the arm within 1-3 frames. The animation will become more eased and will still contain a sense of power.

Green Stickman: The stickmans first reaction is to punch the opponent, to gain more power you should increase the movement and the spacing in the begining. If you wanted to, you could have the stickman run in to punch the opponent, this will show that the green stickman has gained more punch in his/her punch. the legs just need a bit more easing, the placement was pretty nice. I've already discussed the arms but,i think the arm (Which didn't get ripped off, lol) show more use by again, adding more easing to it. After the dislocation, the other arm which is used for support becomes very stiff and sticks into the back. Just move it a bit more to make it look better. His head can be fixed if you change the movement of it's back as the head will follow, just try and ease the head more by following the onion skin. (the grey outline from the past frame.) ;)

Sorry if you have to read this assignment. Lmao. But yeah. I like it. ;)

Courtesy? *I deserve it for this comment* xD

*Edit* sorry if i get my words muddled up. I'm tired as hell*
Post subject: Re: BenJ is back!(NEW: Arm Breaker)

because no
because no

Joined: Fri Apr 02, 2010 10:56 pm
Posts: 3723
Location: South carolina

Your animations have always had powerful hits, I like it.
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fucking incredible
Post subject: Re: BenJ is back!(NEW: Arm Breaker)

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Joined: Mon Apr 11, 2011 3:22 am
Posts: 1090

Arm Breaker

1. The whole animation is shaky.

2. While foot placement is not really "off", the walk cycle is stiff.

3. The backbone is stiff through-out the whole animation.

4. Very little easing seems to be applied to movements; that or not enough easing

5. It has very little flow.

6. When the guy fell he should have bounced a little. His arms just plop down next to him.

Conclusion:Apply more easing to your movements, study/get a mentor on flow, and move every joint every frame, sticking to flow guidelines.
You boys are fuckin stupid, hehe.

Everything Will Be All Right In The End. Don't Worry. I'm Not.


My Thread | My Tutorials: How To Use Mouse-keys: Simplified | MSN: stargatesg25@yahoo.com

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Post subject: Re: BenJ is back!(NEW: Warming Up)

Feed the ego...
Feed the ego...

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Joined: Thu Feb 19, 2009 8:49 pm
Posts: 1776
Location: Советская Россия

Yeeeeeee, updates.
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Post subject: Re: BenJ is back!(NEW: Warming Up)

Semi Lord
Semi Lord

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Joined: Fri May 08, 2009 1:14 pm
Posts: 646
Location: Not behind you

Your newest animation is kinda shaky, and the foot placement is a little off in the back leg.
It lacks some smoothing features and the legs are a little stiff at some points of the animation.
My advice, work more on spacing and easing. I'd say around med beginner :)

courtsey?
Hi guys, I'm back again, check below for my thread
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Mattman=Thunder Clunt
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