Firo's thread, collab entry + video

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Post subject: Firo's thread, collab entry + video

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Joined: Mon Jun 27, 2011 8:43 am
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Hello.





Other animations:

Rustiness
Huge Comeback failure.
Last edited by Firo on Sun Jan 06, 2013 1:20 pm, edited 42 times in total.
Post subject: Re: Trying a style I guess

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Joined: Fri Feb 18, 2011 9:50 pm
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Well There Not To Bad,
Your Definetly "Removing The Rust"
Keep It Up Though There Looking Good
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Post subject: Re: Trying a style I guess

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Hey Ice, thats really good compared to the combo. You seem to be improving fast.
Keep it up. I can't really give that much cc its short. But the ending is a lil awkward, his arms just fall and his body seems to stop.
Courtesy?
Click the animation for my thread
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Post subject: Re: Trying a style I guess

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pivotdx11 wrote:Hey Ice, thats really good compared to the combo. You seem to be improving fast.
Keep it up. I can't really give that much cc its short. But the ending is a lil awkward, his arms just fall and his body seems to stop.
Courtesy?



Yeah, I was confused If I should fix that or not, but thanks for the cc..
Post subject: Re: Trying a style I guess

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Update.
Post subject: Re: Default actually owned some people.

.
.

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Joined: Fri Feb 25, 2011 11:50 pm
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Nicely done man, you're starting to understand the basic, flow and easing, you need a lot of work with poses, they seems really wrong. You should pay more attention when you do cam movement, if you do will looks better but if do it wrong will be a bit "annoying". Because is like the ground is moving and the stick don't go together, look where he is in the frame 24 and looks at 36 when he land, see the difference between them? My tip to fix it is create reference lines, create a dynamic line stick linking the center of origin of the background with the parts of the stick that will stay in contact with the ground in the next frames.
Keep the good work (thumbsup)

I did a tutorial explaining some shits about cam movement and background creation, take a look.
viewtopic.php?f=36&t=85778
Last edited by Gradus on Fri Nov 11, 2011 10:56 pm, edited 1 time in total.
Post subject: Re: Default actually owned some people.

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Ermm.. Yes The man has a point. It's just the poses is what you need to work on. Try checking out intermediate/Elite/Veterans animations, and see how every joint moves and has it's own realistic trail.
They give free Pivs. That you can study a whole lot and can affect you greatly (;

Good luck,

COURTESY? :D
Post subject: Re: Default actually owned some people.

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puppy wrote:Ermm.. Yes The man has a point. It's just the poses is what you need to work on. Try checking out intermediate/Elite/Veterans animations, and see how every joint moves and has it's own realistic trail.
They give free Pivs. That you can study a whole lot and can affect you greatly (;

Good luck,

COURTESY? :D



I'm not a new pivot animator if you know, been animating for overall 5 years, It's just rustiness, and yes I understand the basics well and I know the poses are somehow weird, but thank you for the CC :)
Post subject: Re: An effect test, might be in my PAC entry

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Update :)
Post subject: Re: An effect test, might be in my PAC entry

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It doesnt suck, it is just not great. I would say that it is a med - high beg effect. I like it as a test, though!
Come see My youtube channel at http://www.youtube.com/user/SticksNGuns
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Courtesy? - viewtopic.php?f=2&t=88001
Post subject: Re: Firo's Thread: Some things you won't understand

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Update, things.
Post subject: Re: Firo's Thread: Some things you won't understand

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In your newest one, you could have done that flip smoother. Just watch your easing while animating, I know you'll get better. I'd say medium beginner.

Courtesy?
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Post subject: Re: Firo's Thread: Movement Aided Spacing...

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Update.
Post subject: Re: Firo's Thread: Movement Aided Spacing...

because no
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Well, your newest animation was eased pretty well. But it was stop and go, you have got to keep flow throughout the whole animation. The run was a bit too choppy and inconsistent. Other than that, the animation was pretty good overall.

Courtesy returned.
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fucking incredible
Post subject: Re: Firo's Thread: Movement Aided Spacing...

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Silverstein wrote:Well, your newest animation was eased pretty well. But it was stop and go, you have got to keep flow throughout the whole animation. The run was a bit too choppy and inconsistent. Other than that, the animation was pretty good overall.

Courtesy returned.


Where was it stop-and-goish?
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