TheSpectre:: Joint with Wraybies

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Post subject: TheSpectre:: Joint with Wraybies

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Hello everyone thanks for viewing, please give CC
Huge thanks to wraybies for all of his help and tuts
If you want any pivs just ask

Population one


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Intermediate Animations

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I animated after the part where he turns around and does a flip..
Also you can tell his part because it is tons better than mine.


Animated at 31fps
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Beginner Animations
Animated at 31fps
[url=http://darkdemon.org/user-files/38701/1362540762.gif[/img][url=http://i.imgur.com/uApQiQJ.gif]Some slick movements] Arabian full[/url]



Comedy Gold(Sarcasm)


Unfinished Mage Attempt(Its unfinished because there arent any fire effects)
Unfinished Mage


Tricking attempt


2 pass routine
Base creds to Wraybies


Tumbling but what else is new
Creds to Wrabies for base

Highbar

backflip to full
Thanks a lot to everyone who helped critique this on the AA fourm!

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Creds to vagiC for the idea of the effects(pink v blue ) and to Rez to tell me how to shrink it.
I am fully aware the backflip isn't realistic





1 roll and one jump
tumbling sequence
Double Backflip
Front Flip round-off back flip



Swing into back flip


Two Kicks


Unfinished Swing


Trampoline


Slide into Swing


Please tell me what I am currently needing help on!
Thank you!
Last edited by TheSpectre on Sat Mar 16, 2013 12:49 am, edited 52 times in total.
Courtesy? You wont be disappointed, maybe.

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Post subject: Re: TheSpectre's Thread

Echo
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You have really sweet ideas and i really like how you use the effects but the spacing and flow is bad you should add more spacing and get rid of stiffness you can see how you get rid of them by checking tutorial section. I hope than you improve more and i wish you luck.
For now you're Low - Beginner
Last edited by Echo™ on Sat Nov 17, 2012 5:14 am, edited 1 time in total.
Rez
Post subject: Re: TheSpectre's Thread

DD Warrior
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Echo™ wrote:For now you're High Low - Beginner
What kind of ranking is this.. Just stick to low, medium or high - its confusing otherwise.

Personally I think you are around medium beginner, your animations aren't shaky nor do they have horribly inconsistent spacing which is good to see. You could stand to work on your poses, physics and build up/anticipation for movements. The flip after that kick thing on your newest, has like no build up or regard for physics. The spacing also gets a bit to heavy mid way through the flips at the end, but this just could be your style, either way maybe slow that down a touch.

Your 2nd newest is smooth, and kind of cool with the way you have spaced it - if your aiming for realism then you have some work to do on the poses, landing and spacing but if you were going for a more exaggerated cartoony feel I think you have capture that'd pretty well with the way he sped up half way through the flip and the pose he landed. In all I liked it.

Anyways keep doing what your doing, it seems like you are a fast learner considering these are your first few pivots after looking at tutorials - it's nice to see your applying what your learning to your own movements, not replicating any movements directly that a tutorial has taught you to do. I would recommend you download some higher ranked animators pivot files and take a look at how they do it, it's a great way to learn. Welcome to DD (thumbsup)
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Post subject: Re: TheSpectre's Thread

Yolo
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Well, Rez wrapped it all up pretty much. :|
You're Medium beginner, you need to work on many things, but for now, just focus on smoothness, move every joint in every frame, then physics and flow. If you master those three things, you will be a great animator. The thing most beginners are failing at is flow, they/we just can't even start to do it properly. Just practice man, all I can really say.
Post subject: Re: TheSpectre:: Update(11/17/12)

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these guys got the rank down. med beg. now on to the cc

on your animations, you seem to have a few movements down. one problem i see in the second animation is that when the guy on the left lands on his head, the second guy jerks down quite awkwardly. You may need to work on reactions a bit and ease a bit more on the jump off.

The rest of your animations are all short but if you put more effort on effects and add some detail in the background, im sure youll improve to high beginner. I say this because people seem to always say things like, oh your animations are too short. make something long and we'll rank you. but really, its an animation not a full cartoon. that being said... keep it up and remember to always have fun :D
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Post subject: Re: TheSpectre:: Update(11/17/12)

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Rez and the others pretty much covered it . XD but you still have some nice animations . :)) your poses, easing and spacing needs a little work. these are actually better than mine when i just started good work ! biggrin)
Removed* I need a sig.

Thread : viewtopic.php?f=2&t=91966&p=1716340#p1716340
Post subject: Re: TheSpectre:: Update(11/17/12)

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Thanks everyone for the CC I will get to work, and work my way up to high beginner!

Thanks again, this is very much appreciated!
Courtesy? You wont be disappointed, maybe.

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Rez
Post subject: Re: TheSpectre:: Update(11/17/12)

DD Warrior
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TheSpectre wrote:Image
(made before comments, advice will be implemented in next update. However, I do think this is an improvement)
I'll try give you some in-depth criticism on this one as well so you can also work on them for you next one and hopefully you can make your way toward high beginner etc.

Okay, momentum seems to be your main issue here. Your stick goes from running, then slows down when he bends down for the handspring/round-off and then quickly speeds up as he performs the handspring. The same happens when you transitioned from the handspring to the flip, your stick slows down before speeding off into the flip. This isn't the right way to go about animating acrobatics, and is one of the areas where easing isn't always used between each movement because your stick is carrying momentum and is constantly moving forward at a fair speed which is what allows him to perform the flips.

Heres an example for you:
Spoiler:
A joint I made with Yogurt. Notice how there is no easing in between eachof the movements he chains together? The stick is only fully eased when he starts the movement, when he stops and starts at the wall and when he lands at the end.



The stick that gets flipped over could also use some work with the arms and legs in particular, they shake a lot due to some inconsistencies in spacing, try edit that out in future until it looks smooth. You kind of animated it jerking and twitching all over the place.

The run poses could use a little work also, the arms should probably be more bent and the back leg should snap up just a little more. The origin spacing should also remain constant after he has been eased into the run, make sure you don't ease between each step/stride of the run - again, this comes back to the stick carrying momentum.

Try add a more frames to your flips (like 1 or 2 more or maybe 3, test around and see what looks best), they occur a bit to fast and need to fleshed out a bit more - doing this will give you a smoother result and your flip will be more defined, if you space it correctly of course.

The landing has some balance issues, if you take a look at the end pose, you will notice he is in an unbalanced position, as his centre of gravity is behind legs. Try replicate that pose in real life and see what I mean.

Overall it looks decent, and I do like your handspring/round-off and flipping poses, as well as the way you made him flip off his head. I'd say solid medium beginner. Work on these things and you will be golden, you seem to have nice ideas for animation, somewhat smooth movements with some okay poses. I'd love to see more from you, happy animating! (thumbsup)
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Post subject: Re: TheSpectre:: Update (11/20/12) --Improvement

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I think you're improving. Rez gave some pretty great advice I'm sure you'll find useful. :)

One of the things that bothers me in your animations is that the arms don't move much. In one of the runs on your thread the front arm's fore-arm hardly bends up. When you run in real life the arms don't stay so straight, but are bent more.

I liked the complicated stuff you attempted though. Trying new things tells me that you will improve. Keep up the good work.
The afterlife is a fairy tale for people afraid of the dark.
Post subject: Re: TheSpectre:: Update (11/21/12) --3D(ish)

Future Elite
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The others pretty much got the gist of things down.

You're Rank is Medium Beginner. I like your animations actually. They remind me of an old friend's style which I was fond of.

I think you should work on your shakiness and momentum. Rez gave you the CC on momentum so just follow him.

For the shakiness just be sure to click through your frames during animating and see if any movements seem to go out of place, and if they do, try correcting them so it goes with the flow.

Welcome to DD btw.

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~CN-
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Post subject: Re: TheSpectre:: Update (11/24/12)

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New animation is up

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Post subject: Re: TheSpectre:: Update (11/24/12)

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The newest one is a pretty good attempt at a complicated movement. When the black stickman throws up the pink person, his arms are straight out for one frame, but are bent back down in the next. Make sure to ease the arms back down instead of "popping" them into place. The rest seems good and there is a bit of balance conveyed, but it would probably look better if you added more.
The afterlife is a fairy tale for people afraid of the dark.
Post subject: Re: TheSpectre:: Update (12/1/12)

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New Animation up!

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Post subject: Re: TheSpectre:: Update (12/1/12)

Assassin
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On your newest from the given anticipation he probably would have landed the swing but now all the advice I can give you is keep practicing.
High low beginner.
Edit: Maybe low med beginner.

Fallen kingdom: 26/1500 frames est. [postponed until I get better movements]
Juke joint: some where between 200 and 400 frames/????
Post subject: Re: TheSpectre:: Update (12/8/12)

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New Animation up

Keeping rust off been on a break.


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