Jojo's thread, drunken style!

Start your rise through the animation ranks here.

rank me son

med beginner
0
No votes
med beginner
0
No votes
inter (you're high man)
0
No votes
inter (you're high man)
0
No votes
high beginner
2
33%
high
2
33%
inter (you're high man)
2
33%
 
Total votes : 6

AUTHOR
MESSAGE
Post subject: Jojo's thread, drunken style!

DieHard
DieHard

Joined: Thu Mar 01, 2012 7:47 pm
Posts: 204

Jojo's thread


Favorite

Spoiler:
Drunken style
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Newest

Drunken style
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Spoiler:
Last edited by JojoI3a on Sun Mar 10, 2013 5:08 pm, edited 22 times in total.
Post subject: Re: JojoI3a's thread (under construction)

Skilled Poster
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Joined: Sat Feb 05, 2011 3:32 am
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Location: On the computer. Watching youtube videos. ... zzz ...

You seem to have a nice grasp on things. The foot-placement is almost PERFECT, it just needs some polishing. Try to make sure that you noticeably move every joint of your stickman in every frame to remove the stiffness that you currently have.

I'd say either Low or Med Beginner for now; you show a lot of potential, though.
Come see My youtube channel at http://www.youtube.com/user/SticksNGuns
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Courtesy? - viewtopic.php?f=2&t=88001
Post subject: Re: JojoI3a's thread (under construction)

DieHard
DieHard

Joined: Thu Mar 01, 2012 7:47 pm
Posts: 204

Update ques) exclaim) arrowright) arrowleft) ques) arrowleft) arrowright) exclaim) arrowleft) arrowright) arrowright) arrowleft) exclaim) exclaim) ques)Update
Post subject: Re: JojoI3a's thread (under construction)

Skilled Poster
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Joined: Wed Jul 28, 2010 4:32 am
Posts: 119

Well, you've almost got walking perfectly. The only problem is that the stick figure slows down every time he puts his leading leg down. While walking, you don't slow down arbitrarily like that, so simply keep the stick figure moving at a constant pace and you will have mastered walking :)

courtesy?
Post subject: Re: JojoI3a's thread

DieHard
DieHard

Joined: Thu Mar 01, 2012 7:47 pm
Posts: 204

Update. (thumbsup) (thumbsup)
Post subject: Re: JojoI3a's thread

DieHard
DieHard

Joined: Thu Mar 01, 2012 7:47 pm
Posts: 204

Update.
Spoiler:
Is someone up for a joint? I'm feeling kinda bored.
Post subject: Re: JUST COMMENT, SUCKERS!!!

DieHard
DieHard

Joined: Thu Mar 01, 2012 7:47 pm
Posts: 204

UPDATE. If I don't get a comment this time, I'm quitting this site.

BTW, sorry for the triple post, but no one wants to tell me how awesome I am.
Post subject: Re: JUST COMMENT!!! ...please?

Semi Lord
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Joined: Tue May 08, 2012 12:39 am
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Something i have noticed that you are missing is consistency
Its like this
Punch stops thinks about it, then punches
But everything except for the end of the Yogurt inspired one is actually really good
Post subject: Re: JUST COMMENT!!! ...please?

Skilled Poster
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Joined: Thu May 10, 2012 1:02 am
Posts: 79
Location: Compton, California

Its good but too many tiny movements. Try practicing transitions of movements by doing sequences of short, simple movements. (Ex: Small animation consisting of lifting objects, sitting down, walking/running loops, etc). Then once you have that down, I'd practice some more by animating some more complex movements(Ex: a sprin to-jump, back/front flips, fighting combos, throwing/catching objects) after this I'd continue to practice in this fashion. In between you can make some long animations to make all that practice pay off! One concept to complex movements is understanding the way your own body moves, so you should try some of the movements in a safe area, but none of that crazy batman shat. Good luck though you look good so far.



...and u tryna give me courtesy?
The sky is fallin, the wind is callin; Stand fer something or die in tha mornin'-#section80:Hii power-Kendrick Llamar
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http://darkdemon.org/viewtopic.php?f=2&t=90326
Post subject: Re: JUST COMMENT!!! ...please?

DieHard
DieHard

Joined: Thu Mar 01, 2012 7:47 pm
Posts: 204

two comments!!!
I guess that title paid off.
Thanks for the comments guys, I'll do whatever you told me.

edit: this is just a copy of my AC thread, so it's not really that new.
Post subject: Re: rank me, fellows!

DieHard
DieHard

Joined: Thu Mar 01, 2012 7:47 pm
Posts: 204

update.
Post subject: Re: rank me, fellows!

ಠ_ಠ
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Joined: Thu Oct 16, 2008 2:24 am
Posts: 6050
Location: Kansas

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^Not bad at all man. The run in was pretty good, but the main problem I saw was the physics on the jump right afterwards. He stayed in the air for too long, it just looked a bit too floaty. Aside from that you need to work on your poses. The way he moved while in the air looked very unnatural, he shouldn't have stayed upright for so long before flipping over. His actual reaction to hitting the ground was alright, though I think it could have been exaggerated a bit more.

All in all just fix up your physics and make more poses a bit more realistic, you're about Medium Beginner, keep it up.


*btw im very tired right now so i may have just mumbled a bunch of nonsense
//
Post subject: Re: rank me, fellows!

DieHard
DieHard

Joined: Thu Mar 01, 2012 7:47 pm
Posts: 204

Thanks, I'll make sure to fix those problems.
Post subject: Re: rank me, fellows!

Advanced Member
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Joined: Thu Mar 15, 2012 1:04 pm
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Soo, that's nicely done. Good and smooth. Med-Beg! (thumbsup)
Spoiler:
I'm med-beg too, check me out!(Courtesy?)
Pivot Animations | Flash Animations | E-mail | PM (maybe, lol)

Forever Alone in PA chat

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Post subject: Re: rank me, fellows!

DieHard
DieHard

Joined: Thu Mar 01, 2012 7:47 pm
Posts: 204

Thanks. Update, first crane kick (I think it's called that way).
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