TYMAN's Thread-New animation-ULTRANUMB

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Post subject: TYMAN's Thread-New animation-ULTRANUMB

New Comer
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Joined: Tue Jun 19, 2012 8:06 pm
Posts: 21
Location: Abbotsford, British Columbia, Canada

This is my thread. With animations. And stuff. Do you like stuff?


Newest:

ULTRANUMB (Unfinished)

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Other Animations:

Containment Breach Pt. 1

Spoiler:
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Assassin. (Unfinished)

Spoiler:
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CONSTRUCTIVE CRITICISM WOULD BE HIGHLY APPRECIATED!!
Last edited by Teh_TYMAN8 on Thu Aug 23, 2012 11:51 pm, edited 2 times in total.
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My Thread:

Post subject: Re: TYMAN's Thread

Future Elite
Future Elite

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Joined: Thu Nov 10, 2011 3:29 am
Posts: 979
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Teh_TYMAN8 wrote:
This is my thread. With animations. And stuff. Do you like stuff?


Newest:

Containment Breach Pt. 1

Image


Other Animations:

Assassin. (Unfinished)

Spoiler:
Image


CONSTRUCTIVE CRITICISM WOULD BE HIGHLY APPRECIATED!!


Welcome to DarkDemon. I'm assuming you are a new member since I'm your first poster.

Well, in your newest animation, I have to give you a +1 (thumbsup) . You are the first person whom I've seen do an animation with that much creativity in a beginner rank. But, the movements were very shaky with the running and a lot of other movements. I back in the run was really stiff man. You should try working on that by making sure you move every joint in each stick figure per frame.

I can't ay much more in your other animation, because it seems these were animated at the same time periods, because the issues are pretty much the same.

As a rank i'd give you just above Medium Beginner. Keep practicing. You have a real sense for creativity. I hope to see some fantastic stuff from you. (thumbsup)

Courtesy? (Means that you post on my Animation thread)
Regards,
~TPS
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Post subject: Re: TYMAN's Thread

~Holy Scythe
~Holy Scythe

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Joined: Fri Apr 15, 2011 11:09 pm
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That containment breach animation was pretty darn good.You had a pretty nice concept and pulled it off pretty well.

Your main problem were the movements.
Both the walk and run that the black stick did were pretty shaky and the spacing looked a bit off as well.

For the walk the spacing seemed a little too inconsistent because it looked as though he slowed down a little bit in the middle of the step.Other than that it was just shakiness in the upper body are.

The run had less shakiness but it had better spacing.Stiffness was really present.This type of run should have more movement in the back area since there is so much time between each step of the run.

The part where the blue guy attacked the black guy looked pretty confusing because of how they seemed to be so fast.It looked a little choppy but it was alright.

The effects and angles in this were pretty basic but you pulled them off properly so ill give you that.My advice would be to try and expirement with it a little bit.Try doing more advanced effects so that you can make the animation look more interesting.

Overall I think you are Medium Beginner but just work on your basics and you should improve,
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Post subject: Re: TYMAN's Thread

New Comer
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Joined: Sat Jul 28, 2012 12:40 am
Posts: 8

Your ideas are great :D but your movements are a little bit stiff and need work

CC?
Post subject: Re: TYMAN's Thread

Junior
Junior

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Joined: Tue Jul 31, 2012 11:43 pm
Posts: 29

nice bro ur crazy creative man i can see u doin alot of animations with cool effects keep it up
CLICK THE MADNESS
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Post subject: Re: TYMAN's Thread-New animation-ULTRANUMB

New Comer
New Comer

Joined: Tue Jun 19, 2012 8:06 pm
Posts: 21
Location: Abbotsford, British Columbia, Canada

New Animation, guys! :D

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LETS START A FLAME WAR!! FLAME WAR!! LETS START A FLAME WAR!!

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Post subject: Re: TYMAN's Thread-New animation-ULTRANUMB

Semi Lord
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Joined: Thu Jul 05, 2007 3:33 am
Posts: 644
Location: Canada

That was pretty cool bro. It's a bit stiff and wobbly though, try to loosen it up a bit.
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