3D Max - Fresh Renders

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Post subject: Re: 3D Max.

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Joined: Fri Feb 25, 2011 11:50 pm
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Update again, just practicing. I didn't create the soap and the stuff around it, sink, valve and also the towels, other than that I did myself.

click for larger image
Post subject: Re: 3D Max.

#X-SCISSOR
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Joined: Sat Oct 09, 2010 9:48 am
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Looking great, man, it's cool to see you got some skill with modeling.
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Post subject: Re: 3D Max.

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Joined: Fri Feb 25, 2011 11:50 pm
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Update.

I posted a 'beta' of this in the VIP Chat and I added some more today, finally done. This is definitely the most painful and hard scene that I ever tried/did.
Post subject: Re: 3D Max.

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This is one part of a job that I and two team mates got for a bitch that don't know what she wants, so anyway, basically I did it myself, just near the end I got help from a girl that know a lot about colors stuff and this kinda of thing, because I was doing everything mostly white/black and the variations between it, looked alright but kinda... dead lol
I modeled the wood furniture with the computer, the paintings (pretty basic, but yeah), the little three boxes near the computer, the floor, the cloth of the bed and the curtain with other program, called Marvelous Design, also all the textures I worked on my own, that was a pain in the ass.
I got it done with some 32 hours of work I guess, not sure, because I was dealing with other projects as well.
Post subject: Re: 3D Max.

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Joined: Thu Dec 24, 2009 1:37 am
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It looks really good. Very well modeled.
Post subject: Re: 3D Max.

Badass Statham
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very good, but The desk's color blends too much with the wall, robbing the realism look.


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: 3D Max.

God Emperor
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Joined: Sat Jun 11, 2005 2:41 pm
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Okay so:

Marvelous designer is an awesome tool so thanks for showing me that.

Your textures are pretty awesome but you seem to only have any detail on your high-poly stuff. You might want to start looking at Normal/Bump maps to enhance basic stuff like the wooden floor and the texture on the chair.

Your models are pretty basic to be honest, not much has really gone into them (not that I'm saying it should have) so there's nothing to really comment on there. They're good but they're mainly just slightly edited boxes.

The lighting is pretty cool I guess, you could have added a directional light from the *shudders* Mac, though, just to give the image of a backlight. In a game environment you'd obviously bake that on but with your kind of work you can add as many lights as you like, really!
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For the night is dark and full of terrors...
Post subject: Re: 3D Max.

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Thanks for the feedback,
Kroyo I was worried about that since I was forced to use that texture on the desk, I tried give a bit of brown color without mess with the scene, looks like I have could make it darker right? ;D

Slashed you're welcome, and yes, there is already a few weeks that I'm looking for a way to generate normal maps, and I'm aiming at the CrazyBump program, I'll try get it soon as possible for a extra detail on everything.
Indeed, they were most simple as possible, my modelling isn't that great yet, and I don't have much time to study and try my own complex stuffs but I'm trying get done a complex sofa using only 3DS Max in my free time.
Yeah, I didn't tried too much the lighting of the computer because I hate when I have to use VrayMaterialLight, it's really annoying the artefacts that you may get using it wrong haha.
Post subject: Re: 3D Max.

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Update, so in these last few days I have been trying get some skill at modelling and texturing.
Here it is.
Real World Reference:

My model:

the resolution is fullHD if you want see it better, just click in the image.
Post subject: Re: 3D Max - Chair Model

Badass Statham
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Joined: Sun Apr 05, 2009 6:08 pm
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looks alright but I think you need to examine how you texture the metal parts. the reflective property needs to be adjusted...since there really isn't any reflection. unless you were going for the dull metal with no reflection, there should be some kind of highlights on the metal pieces. so add some kind of glare on the metal pieces.

Big picture
Spoiler:


I must say is your reference fakes? because it seems your model has that perfect reflection of light and the reference has no reflection on the actual seat. ':/


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: 3D Max - Chair Model

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Joined: Fri Feb 25, 2011 11:50 pm
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I noticed the metal thing too, the problem is that I tried create a dirt material, and I'm not used to it yet, so it somehow killed the reflection even though it was at maximum.
About the reference pic I don't know, I just searched for Eames Chair in google and tried get only a real photo as reference, in these days is hard figure out if is fake or not so I truly don't know lol
Post subject: Re: 3D Max - Lobster Chair

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Update, I have tried again modelling this chair and this time I actually finished, I was going to apply textures and shit but it's a bit late right now and tomorrow I have to work, so I'll try time to time do it and putting into a scene.
Post subject: Re: 3D Max - Lobster Chair Texturized

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update
Post subject: Re: 3D Max - Lobster Chair

i always lose.
i always lose.

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Joined: Fri Mar 21, 2008 11:11 pm
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That's awesome man, great work.
Post subject: Re: 3D Max - Lobster Chair

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Joined: Fri Feb 25, 2011 11:50 pm
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Thank you man (thumbsup)
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