Bumpy roads = Shit animations

When you advance from Beginner to Intermediate, post your animations here.
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Post subject: Re: Update: Awakening the Titan, Titans Blast and Flatline

DRAGONZORD!
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First off thanks for the awesome comment, haven't had such a comment for a while.

Flatline looks pretty good, i presume your using no onion skin so good work so far as i like to see someone challenging themselves. The building at the beginning looked pretty bland, adding shading to the building would of made it more asthetically pleasing. Good effects with the lightning, and the debirs firing through the air looked awesome, though im sure the stks for that particualr scene were made by gameslave. I could be wrong.

-I like where this animation is going, hope to see more added on in the future.

-Courtesy Returned.
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Post subject: Re: Update: Awakening the Titan, Titans Blast and Flatline

Urban Turban
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Plan B wrote:Good effects with the lightning, and the debirs firing through the air looked awesome, though im sure the stks for that particualr scene were made by gameslave. I could be wrong.


Nope, every stick that animation was mine, except for the transparency of course.
Post subject: Re: Update: Done more on Awakening the Titan

Urban Turban
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Update!: Done more on Awakening the Titan, check the original post.
Post subject: Re: Update: Done more on Awakening the Titan

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Smooth, very nice with that. The cannon base should be a half circle placed on a platform, not just a corner. I like the animation, but not much movement goes on yet, add more.
In the electric arm thing...umm...the electric particles made a very fast transition to circular particles, too fast...

Movement-wise, I dont have much to say except its all very smooth and eased, effects wise, you're better then a lot of people here at them.
Idk what style you're aiming for, but try for more realistic movements. (Pink dance)
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Post subject: Re: Update: Done more on Awakening the Titan

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OK now you are just getting better and better every animation you make. Everytime I see an animation updated, the new addon to it is better than the start of the animation :O You are progressing so quick.
I think I can see another elite/vet coming soon :)
Seriously though, well done ey. Suprise us all with something super detailed and full of awesomeness, lol.
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Post subject: Re: Update: Short Movements

Urban Turban
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.....De' ja vu, check the original post.
Post subject: Re: Update: Short Movements Test

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I can see another vet pretty soon, you're really making some great anims, just keep it up, and keep pushing boundaries.
Post subject: Re: Update: Short Movements Test

Assassin geek
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The movement test was awesome smooth! And the awakening the titan was also awesome. grats on inters by the way, but on the animation you got inters with, i suggest you to take away the double framing. Oh- By the way:
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Post subject: Re: Update: Short Movements Test

Urban Turban
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Lolz, i noticed other peopel doing the whole support thing, I also figured you deserve interz, well anyway, im just making someone on The titan animation and i'll post it soon.

[Edit] Titans awakening turned out crap so i ending it here, i'll add more to the series, just not to this animation.[/Edit]
Post subject: Re: Awsome angle fight_-+-_ I return courtesy!

Urban Turban
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W0o7, check this out, I really like it

It's on the original post aswell.
RD
Post subject: Re: Awsome angle fight_-+-_ I return courtesy!

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Wew man, for real, i have seen others comments, you are improving so fast.

I can see veterans in awhile, super close to there my man, all the movements are pretty cool, and you are printing ideas, that i have never seen, thats the best part.

You did stop an animation there, in the angles thing, when the head shot came, that blood was extremely exagerated, but it looked pretty damn nice, i suggest you to start using more effects, all you know, like flateline which was very interesting.

Your camera movements are the best, keep those up over there.

Keep it up please.

Courtesy returned.
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Post subject: Re: Awsome angle fight_-+-_ I return courtesy!

Bazookaman
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it was pretty cool, but in the part where he was running on the lines, i didn't get whick angle he was at, and i think you should show the blood, and it looked like it came out to fast. Courtesy?
Post subject: Re: Awsome angle fight_-+-_ I return courtesy!

Urban Turban
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Ok, with the angles, in the begging, it's actually a birds eye bview of the black guy getting blasted into a wall, so when he runs to the top of the screen, he's running forwards, just on a birds eye view, and with the blood it originally froze on the frame that the blood came out, and finished there, but i thought it looked too staticy, I can vhange it back if you want.
Noo
Post subject: Re: Awsome angle fight_-+-_ I return courtesy!

Bazookaman
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well, what i was saying, the movements and angles were awesome, but the line running didn;t make sense, so its supposed to be birds eye view, k, just wanted to know. tanks.
Post subject: Re: Awsome angle fight_-+-_ I return courtesy!

Skilled Poster
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Krock is here foh courtasehhh!
first of all: hi.
Now for the animation(s) well it's obvious y you are inter.
I couldn't really point out any flaw.
Only in the angle fight ani, at the end, when he shoots the guy (he IS shooting him, right?) i think you should have animated that part with all the blood instead of just double framing that frame and making the whole screen red. But it's still AWESOME.
I think Med - High inter.

Courtaseh returned.
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