Hydru's thread. Updated May 28, 2012

When you advance from Beginner to Intermediate, post your animations here.
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Post subject: Re: Hydru's thread.

I ate them all!
I ate them all!

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Update..
:)
Post subject: Re: Hydru's thread.

Badass Statham
Badass Statham

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Image

not bad, but the whole red guy landing should of been better. I felt he saw that coming and it would been cool he crouched further down seeing as he literally took quite a fast drop thus all the momentum you had from the fall just lost.

I mean look at the blue guy you transferred his momentum off that all perfectly, his leg flexed to show him storing the energy from the initial jump. I know you said you focused on the blue guy, but that's merely an excuse for being lazy. You def. show you have that interz. experience, but just the fact you you didn't properly animate the fall just ruined it.

Heck you had the right idea with the sliding foot, but if you would just followed through with him crouching it would of looked a tun better than it does now. Just focus on the key points of momentum and you'll def. get better.


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: Hydru's thread.

I ate them all!
I ate them all!

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Spirit wrote:Image

not bad, but the whole red guy landing should of been better. I felt he saw that coming and it would been cool he crouched further down seeing as he literally took quite a fast drop thus all the momentum you had from the fall just lost.

I mean look at the blue guy you transferred his momentum off that all perfectly, his leg flexed to show him storing the energy from the initial jump. I know you said you focused on the blue guy, but that's merely an excuse for being lazy. You def. show you have that interz. experience, but just the fact you you didn't properly animate the fall just ruined it.

Heck you had the right idea with the sliding foot, but if you would just followed through with him crouching it would of looked a tun better than it does now. Just focus on the key points of momentum and you'll def. get better.

Alright, thanks for the comment man. It's true it would probably look much better with an actual landing, I might edit that later.
Post subject: Re: Well..

I ate them all!
I ate them all!

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New layout. Removed all old animations. Added a new one (two actually but one decent).
Post subject: Re: Hydru's thread. Updated Apr 17, 2012

I ate them all!
I ate them all!

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Aaaand like half a year later I added two more. :)
Post subject: Re: Hydru's thread. Updated Apr 17, 2012

First Investor
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Both of those animations were tight as hell. The fight one reminded me of p2k's DDC11. Good job adding power and originality to the moves. I'll get to making that joint as soon as possible.
P2k
Post subject: Re: Hydru's thread. Updated Apr 17, 2012

the best
the best

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Yeah the fight animation did have a similar feel to my DDC11, the way you did most of the movements were done in a very similar style. Not that I'm claiming ownership for that style haha! It's the first time I've done it myself.

The animation itself was generally nice. There were a few lazy parts such as the two kicks colliding and the kick at the very end, the diving elbow also lacked power. Generally though the animation was pretty spot on and definitely had a very distinct style to it.

The other animation was very nice actually. Flowed super well and had no flaws that I could see.

Nice work.
-
Post subject: Re: Hydru's thread. Updated Apr 17, 2012

DD Legend
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I think that your movements lack in transition and in harmony; it has this generic intermediate feeling. Moreover, there's still those awkward poses and this static feel to your animations.

You should try adding more transition between your movements, and making sure that there's proper momentum and power before every succeeding pose that you will do, and remove that abrupt and awkward feeling. Also, try to make your camera angles more dynamic, as your animations feel static.
Post subject: Re: Hydru's thread. Updated Apr 17, 2012

I ate them all!
I ate them all!

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Joined: Fri Jan 08, 2010 1:59 pm
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Uh. Made something. Not the greatest cause it was mainly cause I was bored. :)
Post subject: Re: Hydru's thread. Updated Apr 17, 2012


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Goshes. The spin kicks.
You are awesome man, great animation, cool kick style.
Image
Post subject: Re: Hydru's thread. Updated Apr 17, 2012

Assassin
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I like your style its fast and smooth but you need more storyline I think your animations are pretty good and I can't see any faults but try harder with storyline and backgrounds.

Fallen kingdom: 26/1500 frames est. [postponed until I get better movements]
Juke joint: some where between 200 and 400 frames/????
Post subject: Re: Hydru's thread. Updated May 28, 2012

I ate them all!
I ate them all!

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Joined: Fri Jan 08, 2010 1:59 pm
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Some more "weeeeeeeeee" kicks. (thanks for the comments)
Post subject: Re: Hydru's thread. Updated May 28, 2012


Joined: Tue Feb 01, 2011 2:03 pm
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Fuck man, that was amazing too.
Mind to make a short combo/kicking joint?

Great stuff pal.
Image
Post subject: Re: Hydru's thread. Updated May 28, 2012

_______________
_______________

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Spoiler:
Hydru wrote:
Moar really fast kicks:
Image-I saw PivAd made a new YT video and I browsed through his old stuff. Got a little inspired.


Woop, I see you misspelled "inspired" in there. Nothing else but my refined grammar nazi squad cliche :3

Anyway, I see you really are getting somewhere with your newest updates.
For example, I'm really diggin' your newest one, the kicks were absolutely fabulous!
It feels really nice to see a more experienced animator do stuff like this, and really inspiring too.
There really is nothing else to be said about this one animation, except maybe the abrupt stop at the end.

But man, you got moves! Please keep it up like this, you really made my day with that animation, I really really love it.

I don't usually ask for this but wow, courtesy would be nice (:
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