Behemoth's thread: NEW SHIT

When you advance from Beginner to Intermediate, post your animations here.

Rank?

Low Intermediate
4
12%
Med Intermediate
12
35%
High Intermediate
9
26%
Veteran
9
26%
 
Total votes : 34

AUTHOR
MESSAGE
Post subject: Re: Behemoth's thread: Behemoth vs Phazon

Official
 Official

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Joined: Sat Nov 01, 2008 10:07 pm
Posts: 1992
Location: U.S.

That was gorgeous, the card movement was absolutely fantastic. The explosion was simple but nice and the 3d was so great it's just fantastic, I have nothing to criticize atm but keep it up.

Courtesy?
Post subject: Re: Behemoth's thread: Behemoth vs Phazon

Red Wine
Red Wine

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Joined: Sun Aug 28, 2011 7:01 pm
Posts: 1297
Location: Türkiye-Edirne

Whoa really perfect card movements creativity backgrounds and 3D. Gorgeous. (thumbsup)
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Click for My Thread


Skype: moshimoshiunderstickdesu
Post subject: Re: Behemoth's thread: Behemoth vs Phazon


Joined: Tue Feb 01, 2011 2:03 pm
Posts: 4422

Amazing job, Behemoth.
Great flow in your movements, I really like the scene when Samus started to run.

I really enjoyed that. (thumbsup)
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Post subject: Re: Behemoth's thread: Behemoth vs Phazon

I Love Inferion
I Love Inferion

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Joined: Sat Nov 19, 2011 4:39 pm
Posts: 3091
Location: Los Angeles, California

Nice animation man! The movements were just fantastic. (:

Image
Is that okay? The animation is still a little raped sorry.
Post subject: Re: Behemoth's thread: Behemoth vs Phazon

shit happens
shit happens

Joined: Sun May 30, 2010 3:04 am
Posts: 1769
Location: idk

Thanks oliver, also, thanks everyone for the lovely comments :D.
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credits to insertstupidusernamehere for the signature :)
Post subject: Re: Behemoth's thread: Behemoth vs Phazon

Badass Statham
Badass Statham

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Joined: Sun Apr 05, 2009 6:08 pm
Posts: 4946
Location: Bear, DE,USA

Image

Not bad Behemoth. Truly very well done and had a nice flow going on. The action was well portrayed as well the nice holographic shine of the car spinning.The running was well played and the 3d action on your character was well done when shooting of the card. Though after that the whole card throwing changed up. You had him hold the card with both arms connected like this:

Image

and he continues to hold that pose a bit. I think if you were to have continued using just one hand it would of been neat and less tacking with the just the arms pinned together in the same way. Also You could of thrown some 3d in with the far out shot too with the whole car being thrown with the hand.

Of course there's the classic negative view of the kill shot...but it would of been better if you had just continued on showed metro guy slumping down as well a blood dissipating.

all together your art style presented in the animation is supurb and quite nice to see. I think if you would expand into more detail flow as in continuing the blood and the death reaction of metro you'd have a solid chance at veteran but med-inter would suffice. keep up the work.

curtz?


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: Behemoth's thread: Behemoth vs Phazon

shit happens
shit happens

Joined: Sun May 30, 2010 3:04 am
Posts: 1769
Location: idk

Kroyo wrote:Image

Not bad Behemoth. Truly very well done and had a nice flow going on. The action was well portrayed as well the nice holographic shine of the car spinning.The running was well played and the 3d action on your character was well done when shooting of the card. Though after that the whole card throwing changed up. You had him hold the card with both arms connected like this:

Image

and he continues to hold that pose a bit. I think if you were to have continued using just one hand it would of been neat and less tacking with the just the arms pinned together in the same way. Also You could of thrown some 3d in with the far out shot too with the whole car being thrown with the hand.

Of course there's the classic negative view of the kill shot...but it would of been better if you had just continued on showed metro guy slumping down as well a blood dissipating.

all together your art style presented in the animation is supurb and quite nice to see. I think if you would expand into more detail flow as in continuing the blood and the death reaction of metro you'd have a solid chance at veteran but med-inter would suffice. keep up the work.

curtz?

Wow, thanks for the CC man :D
Image
credits to insertstupidusernamehere for the signature :)
Post subject: Re: Behemoth's thread: NEW SHIT

shit happens
shit happens

Joined: Sun May 30, 2010 3:04 am
Posts: 1769
Location: idk

UPDATE AFTER SEVERAL MONTHS YAY!

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RHG BATTLE: Sickle Cell VS Cole (Enemy using flash, me using pivot).
Spoiler:
Image

PBA/RHG Demo
Spoiler:
Image

Failed practice.
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credits to insertstupidusernamehere for the signature :)
Post subject: Re: Behemoth's thread: NEW SHIT

Unofficial Rank
Unofficial Rank

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Joined: Tue Jul 27, 2010 7:26 pm
Posts: 5043
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Dang man. I love your animations so much. Your newest anim looks
so good so far, and I love the RHG you did against that guy. Please get
veteran soon man :)
Image
Post subject: Re: Behemoth's thread: NEW SHIT

Louise
Louise

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Joined: Sat Aug 08, 2009 3:14 pm
Posts: 3924

Wow man, you have to finish that that was great. The hand movements were really well done, the smoke effect was beautiful, perspectives made it look so much better too. It looked really well done (thumbsup)

Spoiler:

Me and my friends made Pretzel Swag at school

The Beige Tower:183 frames/1100 frames
Thanks Daniël for making my avatar transparent!
Post subject: Re: Behemoth's thread: NEW SHIT

DD Legend
DD Legend

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Joined: Thu Jul 24, 2008 12:55 pm
Posts: 3534
Location: edf0f5

Ooh. I like how the movements in your animations show a bit of character and well, liveliness. (especially in your failed practice)

I wish I'd see more action in your animations though, less of cinematic scenes and more of movements and fun and all. Animate things from different perspective I guess. Some parts of your animations look flat and all, and if it isn't flat, the scene is static. Just some advice.
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