Luke's Thread - Usual Movements

When you advance from Beginner to Intermediate, post your animations here.
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Post subject: Luke's Thread - Usual Movements

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Luke's Thread

-Beginner: 29 Sept 2009
-Intermediate: 06 Apr 2011

Newest up the top

Credits:
Note: I was going to make this a long animation, but I would prefer to do this with my own base, also I am getting a new computer soon, so there is no point in starting a long project as of yet.

Intermediate:
-Usual Movements: .gif|.piv
-Run and Flip: .gif|.piv
-Levels: .gif only
-Gun Shot: .gif|.piv
-Invisible Floor: .gif|.piv
-Death to Roflcopters: .gif|.piv
-Walkover to roll: .gif|.piv
-DDG Demo: .gif|.piv
-Swings and Shit: .gif|.piv


Beginner:

-Running and Stuff: .gif|.piv
-Crono Stuff: .gif|.piv
-Mountain Fight *FAILED: .gif|.piv
-Practice: .gif|.piv
-Avatar: .gif|.piv
-Sanada: .gif|.piv
-Fail: .gif|.piv
-Awesome: .gif|.piv


Last edited by Luke on Mon Jan 28, 2013 11:31 am, edited 39 times in total.
R.I.P Grace - 18 November 1997 - 14 March 2011

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Post subject: Re: Camel's Thread.

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Heyo Camel..hahha..i like your animations..you movements are cool..and so are your effects...
XD
hope to see more from you..
and noo! im not your admiring fan..
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Post subject: Re: Camel's Thread.

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The best animation you ever made is defiantly boss man. You should get interns if you posted more animations of that Quality. I also believe if you were to slow down the FPS On that animation it would look better but I think that's only my computer.

I cant even C&C Your animations since I cant find any flaws o__o
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Post subject: Re: Camel's Thread.

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Thank you Admiring Fan and Mark., I will animate some more animations. cheesygrin)
R.I.P Grace - 18 November 1997 - 14 March 2011

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Post subject: Re: Camel's Thread.

im ok thnx
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I loved your newest. The "errors" that I thought I could see at first actually contributed a lot to the animation. Apart from his leg disappearing on one frame, it looks great. You seem like you could almost be a realism prodigy, if not for your other work being not as good.
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Post subject: Re: Camel's Thread.

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Surprise:
Shit that was pretty good. I loved the smooth realistic reactions.

Good parts: The way you animated the grey stick jump at the blue guy was awesome.

Bad parts: As the grey stick is running his leg jumps up waay too fast before the attack. This happened because you didn't time the run properly, which happens all the time to me. If you already have the blue stick placed you need to predict where the other sticks feet will be planted so that you don't end up in an awkward position before an attack. Position the grey stick properly before you animate him and you wont have that problem.

I also noticed the blue sticks head and left knee shake during/before the attack which is a bad Camel, fix it up.

Lastly on this animation I thought you got a bit lazy when the blue stick hit the ground. There should of been more movement, whether it be a small bounce or a slide from the momentum. Also as Obliv pointed out the leg appears in front of the grey dude at one frame.

There are only very small problems in most of your animations which can be fixed by simply going back and editing frames, if something doesn't look right don't be afraid to fix it.

Low intermediate.
Post subject: Re: Camel's Thread.

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Sharpshooter wrote:Surprise:
Shit that was pretty good. I loved the smooth realistic reactions.

Good parts: The way you animated the grey stick jump at the blue guy was awesome.

Bad parts: As the grey stick is running his leg jumps up waay too fast before the attack. This happened because you didn't time the run properly, which happens all the time to me. If you already have the blue stick placed you need to predict where the other sticks feet will be planted so that you don't end up in an awkward position before an attack. Position the grey stick properly before you animate him and you wont have that problem.

I also noticed the blue sticks head and left knee shake during/before the attack which is a bad Camel, fix it up.

Lastly on this animation I thought you got a bit lazy when the blue stick hit the ground. There should of been more movement, whether it be a small bounce or a slide from the momentum. Also as Obliv pointed out the leg appears in front of the grey dude at one frame.

There are only very small problems in most of your animations which can be fixed by simply going back and editing frames, if something doesn't look right don't be afraid to fix it.

Low intermediate.

eek) ZOMG Thanks Sharp, and I edited the leg on the .piv just forgot to save the .gif before I exported it again. Oops. And Low Intermediate, woah!
R.I.P Grace - 18 November 1997 - 14 March 2011

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Post subject: Re: Camel's Thread.

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I really like these new animations of yours Camel. I am really starting to see the Stickid's theory really works. In all ways, I believe you are a really good animator. (Better then I am neutral) )
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Post subject: Re: Camel's Thread.

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Those movements are epic, can't wait for a next update. Try to make soemthing longer with BG's and storyline, maybe.
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Post subject: Re: Camel's Thread.

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Update: It has some flaws, quite a few actually. I'm just happy I've improved alot cheesygrin)
R.I.P Grace - 18 November 1997 - 14 March 2011

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Post subject: Re: Camel's Thread.

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I like the idea, nice backgrounds, etc. I like it. Though it was a bit weird how he was walking on the wall without touching the other side... Looked weird. Didn't like the wall walking overall. Still quite a nice job.
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Post subject: Re: Camel's Thread.

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The first seems to be shaky towards the end. To try not to move your joints too frequently.

The second one is a little stiff at the end. Try to move every joint in the frames as needed.
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Post subject: Re: Camel's Thread.

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Nice animations... There seems to be only one problem i c and that is stiffness. e.g in the gif only he flipped and he landed on his feet his back didn't move. imo this is the only problem i have found you had some great effects i really like the earth effect. good job. I would say high beg. ftw I don't say borderline because one of my friends on this site doesn't believe that there is a "limbo" between inter and beg. I thought this was rational so, with that said. you are close just not enough to get you there. keep animating i relly loved the animations.

Curtizy returned.

Edit. I realize it was said earlier but there is a bit of shakiness and this is a problem that needs to be addressed. peace
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Post subject: Re: Camel's Thread.

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Your top animation was stupendous, perfect length and great detail. The only thing I can really point out that you need to work on is the stiffness in your stickmen's backs, especially during runs and jumps. Moving the back more during those actions would help significantly.

Really that's all I could see, and even then I had to watch your animations several times over to catch it. Great job man, and keep up the good work!
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Post subject: Re: Camel's Thread.

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Update, added the Sanada animation, I lost inspiration, it was going to be about 200 frames, I might continue it at a later date because I really like it. But oh well.
R.I.P Grace - 18 November 1997 - 14 March 2011

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