Walrus 2.0 Stone

When you advance from Beginner to Intermediate, post your animations here.
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Post subject: Walrus 2.0 Stone

Semi Lord
Semi Lord

Joined: Mon Dec 26, 2011 7:57 pm
Posts: 605

Gif makes the feet shaky on pictos base :(.
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Spoiler:
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Credits:
Picto (The base)
Last edited by Walrus 2.0 on Sun Feb 26, 2012 9:21 am, edited 7 times in total.
Post subject: Re: Walrus 2.0

I Love Inferion
I Love Inferion

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Joined: Sat Nov 19, 2011 4:39 pm
Posts: 3091
Location: Los Angeles, California

I'll be honest that a decent animation! Short, but made well and your foot placement was off, but that's about it.
Post subject: Re: Walrus 2.0

Skilled Poster
Skilled Poster

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Joined: Wed Jul 27, 2011 3:45 am
Posts: 105
Location: Fighting Broly with Gogeta

Yeah! The only flaw I see is the footplacement
Other than that its great! G'job :3
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Post subject: Re: Walrus 2.0

Official
 Official

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Joined: Sat Nov 01, 2008 10:07 pm
Posts: 1991
Location: U.S.

that was really impressive! Make sure that back foot stays in the same place throughout the entire animation.
Post subject: Re: Walrus 2.0

dntsy
dntsy

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Joined: Tue Feb 01, 2011 2:03 pm
Posts: 4418

Very powerful punch, just work on your footplacement.
Really decent one. (thumbsup) (thumbsup)
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Post subject: Re: Walrus 2.0

Semi Lord
Semi Lord

Joined: Mon Dec 26, 2011 7:57 pm
Posts: 605

Oh crap, i was suposed to edit the back leg shake out by editing the stick to keep the flow, meh.
I'll make something new instead...
Post subject: Re: Walrus 2.0

Do Not Worry
Do Not Worry

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Joined: Mon Apr 11, 2011 3:22 am
Posts: 1090

I think that really good! I can see you in the intermediate area soon. You did a really good job with the default stick figure.

My advice is, to get to Intermediate, make an animation with a decent base, about 100-150 frames.

And also, you may want to save as a smaller gif. If you need help with thread layout, or even just want a pre-made, easy to edit layout, just PM me. I will help you.
You boys are fuckin stupid, hehe.

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Zax
Post subject: Re: Walrus 2.0

Full Health
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Joined: Sun Oct 31, 2010 4:33 am
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This is a great animation. The muscle control is excellent!
Post subject: Re: Walrus 2.0

logiC
logiC

Joined: Fri Mar 05, 2010 10:50 pm
Posts: 4349

Its when i see people with 2.0 in their name, and the first anim they post is really good that i think they're a double accounter, or a banned member...
But whatever, its a good animation.
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Post subject: Re: Walrus 2.0

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Joined: Sat Feb 27, 2010 2:42 am
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That animation was great! Good job.
(thumbsup)
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Post subject: Re: Walrus 2.0

Semi Lord
Semi Lord

Joined: Mon Dec 26, 2011 7:57 pm
Posts: 605

Thanks everyone, Updated.
Damn the gif makes them feet shake.
Post subject: Re: Walrus 2.0

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Joined: Sat Feb 27, 2010 2:42 am
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Man, you have the greatest spacing I have ever seen from a beginner.
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Post subject: Re: Walrus 2.0

Alpaca Love
Alpaca Love

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Joined: Tue Jan 11, 2011 7:07 pm
Posts: 283
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very good muscle control (thumbsup)

poweful punch and kicks... yeah I think it's inter
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Post subject: Re: Walrus 2.0

New Comer
New Comer

Joined: Sun Dec 11, 2011 6:46 pm
Posts: 7

Dude! Why hang around in the begginer section! your spacing is amazing and theres no stiffiness! its great mate i rank you?? border line high beg or Intermediate??... I loved your Paaaunch and kick animation its good and smooth! hope to see more from you
Post subject: Re: Walrus 2.0

dntsy
dntsy

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Joined: Tue Feb 01, 2011 2:03 pm
Posts: 4418

Great power control, man.
Can you give me the .piv?

At least High Beg. for now.
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