DD JOINT [Rez]

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Post subject: Re: DD JOINT [Vagic]

Juke
Juke

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Added.
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Post subject: Re: DD JOINT [Vagic]

DD Warrior
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Joined: Wed Jan 11, 2012 8:42 pm
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Juke wrote:Blademaster I never saw your original post lol what did you say? Also would you like to try continue? At the moment the quality is very high so nobody wants to continue


I know I'm quite far down the list but i could try, unless vagic is actually animating, i'd do my best :)

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Post subject: Re: DD JOINT [Vagic]

Juke
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Ive sent it to blademaster, still waiting for a response. At the moment the quality is veteran at the lowest.
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Post subject: Re: DD JOINT [Vagic]

DD Warrior
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ok then not a problem xD

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Post subject: Re: DD JOINT [Vagic]

Echo
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Joined: Sat Jan 07, 2012 10:31 pm
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i think im high beg i could try it
Post subject: Re: DD JOINT [Blademaster]

Blademaster
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that joint is amazing. Well i already added 60 frames (thumbsup)
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Post subject: Re: DD JOINT [Blademaster]

DD Warrior
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Mmm 3 or 4 vets starting sets the standard pretty high, hopefully the changes in quality of the joint are gradual, it'd be a little awkward for it go from elite/vet work into high beginner stuff. I think the order of animators needs to be sorted on the basis of differences in skill from one animator to the next.

At the moment it seems lympha is following an elite and 3 veterans, maybe an intermediate should animate in between them to even out the change in skill? Just a suggestion to think about, either way this should be one amazing joint (thumbsup)
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Post subject: Re: DD JOINT [Blademaster]

DD Warrior
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Rez wrote:Mmm 3 or 4 vets starting sets the standard pretty high, hopefully the changes in quality of the joint are gradual, it'd be a little awkward for it go from elite/vet work into high beginner stuff. I think the order of animators needs to be sorted on the basis of differences in skill from one animator to the next.

At the moment it seems lympha is following an elite and 3 veterans, maybe an intermediate should animate in between them to even out the change in skill? Just a suggestion to think about, either way this should be one amazing joint (thumbsup)


This, it's a little daunting having to animate after Hbomb...

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Post subject: Re: DD JOINT [Blademaster]

Juke
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To be honest, I've just been lazy with the list. So it's not actually in order, I'm just sending it to a random animator that I think will do well in that positon. So next I will send it to an intermediate then another intermediate. Then a beginner. Then veteran. So it's a mixture but keeps the quality and balance high.
Also another Screenie provided by Blademaster.
Looks outstanding so far guys doesn't it?
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Post subject: Re: DD JOINT [Blademaster+ Another Screenie!]

Echo
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Joined: Sat Jan 07, 2012 10:31 pm
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so am i in or not
Post subject: Re: DD JOINT [Blademaster+ Another Screenie!]

Juke
Juke

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Joined: Thu Dec 17, 2009 5:04 pm
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Added*
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Post subject: Re: DD JOINT [Blademaster+ Another Screenie!]

Echo
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Joined: Sat Jan 07, 2012 10:31 pm
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Location: Germany/Deutschland

YAAY!!! ill do my best for this
Post subject: Re: DD JOINT [Blademaster+ Another Screenie!]

ur mom
ur mom

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Can i join?
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Post subject: Re: DD JOINT [Blademaster+ Another Screenie!]

Juke
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Joined: Thu Dec 17, 2009 5:04 pm
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Added*
Also, Blademaster has done his part and I have sent it on to the next person.
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Post subject: Re: DD JOINT [IfILoseAgainISwear]

Vacuum Cleaners
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Joined: Thu Jan 28, 2010 7:13 pm
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Alright, got a pretty cool idea just now. Thing is though, I'm going out on friday night and I'll be camping with some friends from saturday to monday, so I might need a bit more time to do this.
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