Will: Beating, mission from Wraybies

When you advance from Beginner to Intermediate, post your animations here.

Mr. Wallace's Rank?

-
4
17%
Low Intermediate
7
29%
Medium Intermediate
9
38%
High Intermediate
4
17%
+
0
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Total votes : 24

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Post subject: Re: what do you think?

Skilled Poster
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Joined: Fri Aug 15, 2008 8:11 pm
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all of your animations are very nice, smooth and fluid, well eased, some are worse, like the newest one, i just think its abit too fast and unrealistic, but still - really good animations. i think that for these movements you'll maybe get to intermediates someday...

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Post subject: Re: what do you think?

DD Warrior
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finally a f****ing update!

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Post subject: Re: what do you think?

~Holy Scythe
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You have a lot of potential for Intermediates my friend.However there are some things that are keeping you back.

Jannu Sandbag Thingeh
This animation was pretty darn nice.It really had Valty's style to it.Thing is though there is some stiffness that really brings the quality down.The beginning part had some easing issues.The way he went into the kick like that appeared a bit too fast.There wasnt much anticipation so it lacked a build up of power and momentum for the kick.Another thing I noticed is how he stops at almost every movement.For example, he kicks the bag, punches it, and stops for a second, he then tosses it and his body stops.The next run he did had easing issues in it as well.He stopped then just went full speed just like that.What you could have done was either make him move more so that the run seems to flow with the movement, or at least ease him into the run better.Now the slashes were nice, but again the body does not go with it.After the second slash he bends and his body seems to be very stiff as he pushes up with his legs.Make him move more with the sword to show more effort in the slashes.This animation really had some nice movements in it but the stiffness and easing issues in it brought down the quality by quite a bit.

Brawl looking thing
This one had more or less the same issues...easing being the major one.There isnt much to say about this animation since its short but yeah.Now the way the guy goes into the punch so quickly just shows the easing was not very good.You could have made the guy take a slight step back to show he's preparing the punch properly.The way he went into the suplex afterwards looked nice but it was a bit over exaggerated.You could have made the guy stop a little bit, grab the guy, and actually show power in the lift.The other guy's reactions were pretty alright but I noticed a slight issue: When he gets punched he faces the guy but as he gets grabbed for the suplex he just instantly turns.Like I said before, you could have made the guy punch and take his time going into the suplex, that way you can make the receiver turn around in a better fashion so that it would look more realistic...ish.The landing from the slam was actually pretty darn nice.I liked how it showed impact but it just stopped so abruptly.You said you would edit that part so yeah.

Anyways you have a lot of potential for intermediates.Just fix up on that easing and start getting the hang of flow.What you might also want to do is fix up your reactions and work on timing.The timing can be very helpful when making fight animations.

Overall I'd say you are High Beginner for now but just keep practicing and you'll get inters in no time :)
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Post subject: Re: what do you think?

DD Warrior
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wow, thanks man, finally some good cc. yeah, the valtus one does really have some issues though, it's that ones ending i plan to fix btw. i agree with everything, thanks man :D

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Post subject: Re: what do you think?

DieHard
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well grape summed everything up there haha :)
cant wait till i see the fixed up version of the jannu because it will look amazing :)

not really any cc there but
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Post subject: Re: what do you think?

DD Warrior
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update :D

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Post subject: Re: what do you think?

Semi Lord
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I think if you made say a 100-120 frame animation inters would be your dude nicely done with the new one. As i said longer = better. Do i know why? no but it looks nicer.
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Post subject: Re: what do you think?

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^This one was very good. You did a great job keeping the foot placement right, and overall the poses aren't bad at all. I think the main thing that could be improved though is flow.

Not much else to say really. Keep it up like this and you're intermediate
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Post subject: Re: what do you think?

New Comer
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Joined: Thu Jun 07, 2012 1:18 am
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Ur newest animation was smooth and was eased for the most part. I think the kick looked really nice. Like everyone said, I would try to make a long animation and go for inters. Good job on your animations. Keep it up.
Post subject: Re: what do you think?

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You're really good, man... Keep it up!


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Post subject: Re: what do you think?

~Holy Scythe
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This right here is one of your best ones yet.The movements in this one were smooth and kept a steady pace of flow going on.Certain parts could have had a bit more anticipation such as the first punch and the kick that came after it.

Other than that I think this is Intermediates worthy...Keep it up man :)
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Post subject: Re: Will: Update: 17/06/2012 And thread fix :)

DD Warrior
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Mr.Grape Soda wrote:This right here is one of your best ones yet.The movements in this one were smooth and kept a steady pace of flow going on.Certain parts could have had a bit more anticipation such as the first punch and the kick that came after it.

Other than that I think this is Intermediates worthy...Keep it up man :)


the wu animation one?

E: and i updated :)

E2: Can i please have some CC?

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Post subject: Re: Will: Update: 17/06/2012 And thread fix :)

James
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Wow dude, nice animation. It flowed so well and it was just appealing to the eye. However it was quite short so there's not much CC I can give you on that particular animation.

However I can give some on some of your animations under "favourite". The one where he's swinging the blade is the exact one I'm referring too. I thought the movements were pretty decent overall, however the biggest thing I see with it is that you're starting and ending the movement a little too fast. Also the momentum on the blade was quite odd, it sped up really fast, stopped midway, then sped up again. Personally I would have just gone from slow to fast on the momentum. But back to the movement starting too fast, I think you should have added more frames on the build up of the momentum, if that makes any sense. Basically all you need to do is smooth out the starts and ends of your movements, the movements themselves are quite alright. If you need me to clear up any of that or if you didn't understand a part of it let me know and I'll be glad to explain.

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Post subject: Re: Will: Update: 17/06/2012 And thread fix :)

DD Warrior
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Thanks man :) and yeah that animation went a little funny 'cause i was going to try and make an anim in sleeps old style but then decided against it, so it was a little over-eased during the jump, and theere is no build up for the jump, nonetheless it has a strange cartoony appeal that i love for some reason. Does that make sense? xD

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Post subject: Re: Will: Update: 17/06/2012 And thread fix :)

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Joined: Wed Sep 07, 2011 3:21 pm
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Amazing! Simply just brilliant, I like your style, at some places it reminds me of my own, I see you're down with the basics, I didn't see much issues in your animations (just a little bit of stiffness in places, but that's not a problem).
I don't like rating, because I'm not good at it, but just continue like that and soon you will be inter :)
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