OH F---- W.. - FW

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Joined: Sun Dec 24, 2006 3:06 pm
Posts: 1401

Sexy color
shit physics sorry man..
I like the color and the back ground but i didn't like the rest
The physics where bad..
And its really short and not much is happening just a lady falling on the floor
sorry sconfused)

courtesy?
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oldfag
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Joined: Tue Jun 20, 2006 10:38 pm
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Location: GIRLS WHO PUT OUT GET SPECIAL TREATMENT

Yeah, Physics in that ftl. It's the itro to it, ad I'm working pretty hard on no onion skin. I can't believe you didn't notice that stiffness :O. Any-who I'll return that courtesy.

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Joined: Sat Apr 21, 2007 2:58 am
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Your definately inters, I don't think you need to worry about going back >_>.

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This one is kinda obvious why I don't like it very much. Because it's mostly just really cool looking frames. But the frames look really good but if your only going to put one frame for the action I suggest that you put alot more detail into those frames... But awsome choice of colors loved them and the physics were really off..

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The back was stiff all through this one (kinda like my running test? XD) but it was still nice and smooth. There is alot to comment on and I don't like commenting on these kind of animations, but here we go. The running part his arms stayed way too still they should of been bouncing up and down a little bit and it would look better. But the running was really cool looking but he stops too suddenly inbetween steps but still good. The punching was awsome but I don't know if it's just me but I can't come back that quick after leaning forward that far, could do with some more easing. The hand stand thing was really good, it was really realistic when he fell over and sat there with his leg bending into the air, really nice. Lastly the jumping part was a little awkard but well animated. But the only bad part I see in that is while he's in the air and the arm is moving towards the body the elbow bends backwards?? Maybe it's supposed to be like that I dunno.

Overall probably med inter, I agree you should probably stop using the onion skins, when you do it will help you alot in your future animations..

Courtesy returned.

DD Hero
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Joined: Fri Apr 06, 2007 5:56 pm
Posts: 27340
Location: England

You are good, but you need to bring out something worth the watching ;D

I would say work on smoothness, because your smoothness is good for inters, but not really if you want to get moved up to vets, trail movements and get rid of the tiny bit of stiffness i see sometimes.

Keep it up though, nice sticks ;)

Courtesy Returned

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Joined: Mon Sep 11, 2006 8:46 pm
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on second one that kinda of running with the arms, is forbidden in my books, i hate anythign with them, unless the guys backbone is closer to the ground, and hes taking longer strides,

umm the first one had a good idea, but like you said, the frames should be in good detail. expecially the blue guy dieing, it seemed ok though, the blue guy falling with his weapon was good, the girl person falling wasnt good at all, but you will get better,

but i still think you should work on movements before going to onion skin


kthxbie
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Joined: Tue Jun 20, 2006 10:38 pm
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OMG! Update :D

A preview of my first true intermediate project, only a little while into it, and still working a lot on the run at the end of the preview. So here we go.

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http://img372.imageshack.us/img372/1076 ... emapb3.gif

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Joined: Tue Jun 20, 2006 10:38 pm
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*gasp* No posts? D:

*sigh* Okay, well I just did a bit of a fun test for the real pivot game. Here's how it came out.

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http://img376.imageshack.us/img376/4075/punchvq7.gif

DD Warrior
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Joined: Fri Dec 15, 2006 9:01 pm
Posts: 1075

It looks good but the grey guy looks stiff after the hit
credz to: TSU, Jon, frozen fire and sir wojak (PM me if i use your stks
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Is
Is

Joined: Tue Jan 23, 2007 12:39 am
Posts: 2878
Location: New York

Hah, not bad. The punch was great, but the reaction seemed a bit slow. Keep on working. :D
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Ex-Intermediate Animator
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Joined: Thu Sep 08, 2005 2:25 am
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I haven't seen any BIG animations from you since you hit Inters. So Im really lookin forward to that new ani. :P Love the camera.
Image - Click Clack
Steam ID: Fuddermuffin (Team Fortress 2)

Ultimate Pwner
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Joined: Sun Apr 08, 2007 10:35 pm
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You got some great stuff. what you lack is stiffness, the rest is okay imo.
i cant wait to see that inter preview finished, looking good so far. :D

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Joined: Wed Apr 04, 2007 4:17 pm
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Latest 2 are pretty nice but there really short, just a shky screen w/ people and a punch. They were both animated pretty nicely though.

Your ather animations are nice, althought you do have a tiny stiffness peoblem in some of them. Overall goodjob, and keep animating.
courtesy?
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Post subject: yeh

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Joined: Fri Jul 27, 2007 1:04 pm
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i think ya should stay in the inter's cause you've obviously got talent :))

you should try get more actions add some swords and guns lol
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^credz to iamcheater2k5 (thanks very much)^

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Joined: Tue Jun 20, 2006 10:38 pm
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I'm still trying to work on Project Cinema, but in the meantime I have a test here, blood test :3

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http://www.filecram.com/files/Falling%20Blood.gif

First blood of that style, I think it came out pretty well, considering it was made at half past midnight.

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Joined: Thu Sep 08, 2005 2:25 am
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That blood is the shit. :O Feckin awesome, but only good if the stick has a nosebleed. :P
Needs more splatter and guts.
Image - Click Clack
Steam ID: Fuddermuffin (Team Fortress 2)
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