OH F---- W.. - FW

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nice animations, man i like the creative style, sorry not much c+c but it seems that idk what im talking about anymore, maby you can do better on my thread,

courtesy?

Big ass edit: now that i see the blood, it is...simply amazing, your blood is FTW. it would look awsome, if a guy has a wound and is trying to walk away/crawl then the camera pans to the ground, and you see the drips, then the guy falls next to the, that idea is FTFW
Last edited by Narachi on Thu Aug 02, 2007 4:35 am, edited 1 time in total.
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Fuddermuffin wrote:That blood is the shit. :O Feckin awesome, but only good if the stick has a nosebleed. :P
Needs more splatter and guts.


I was thinking of it, for like something more of an open wound, a scrape of sorts, like a sword cut, or something like that.

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Need to show it falling but that is awesome!
Cool pivot forum its becoming big
http://z11.invisionfree.com/pivotjoint/ ... hp?act=idx

Thread= http://www.darkdemon.org/viewtopic.php?t=18262
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Thanks Kyle.

Beginners thread Mar 11th 2007-July 5th-2007
Inters thread July 5th 2007-

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Snowy_Pivot wrote:Need to show it falling but that is awesome!


What do you mean? I put it falling, each splat has two frames of falling blood, I think that's what you mean.

DD Legend
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I like the blood effect, you could have slow down the physics but thats what I think....

and congrats on making inter..

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Thanks Guys, Courtesy's on the way, now that I'm actually awake enough to write a decent comment. I'm glad you guys like the blood, I <3 it :D.

I've made a new avatar, and at the same time a new sig, the letters sig, not the figure >_>

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http://www.filecram.com/files/avatarrrrrbig.gif

Trying chains out, I think it's decent

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I think the physics was way off.... I look like the chain was very heavy that I couldn't pick it up....

Courtesy?

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CookieGangsta wrote:I think the physics was way off.... I look like the chain was very heavy that I couldn't pick it up....

Courtesy?


The reason the chain reacted as though it was heavy is because there's a ball at the end of it, it's like a wrecking ball, so it adds a lot of weight to it.

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You should make the wrecking ball bigger. I didn't notice it was there at first.
Also, the first swing was really screwed up. It went up, then I thought it was easing to a stop, but went up out of screen even more. Then it finally went down. You should fix that.
Image - Click Clack
Steam ID: Fuddermuffin (Team Fortress 2)

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Ohhhh Snap, thanks for pointing that out Fudder, I'll fix that in a bit, but for now, I have my PP11 done, Armadillo Run ftw

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http://www.filecram.com/files/pp11armadilv.gif

Credit to Bolt for the Armadillo

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er, i dont really see whats going on, lol.

Semi Lord
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Me either so I'll comment n the first page. The blood was nice. and the one with the cinematic was interesting i like the style, it's just the blue stick runs bad.
Old Thread / Animations / Art / Blobland

Run Red Run!
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Beginner-p.0; Intermediate-p.4; Beginner- p.9; Intermediate- p.13; Veteran- ?

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Aaaand, another update, MPH2 contest entree

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http://img211.imageshack.us/img211/2332/mphmuchmb0.gif

Enjoy >_>

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You've done way better. The running is stiff and the hit didn't look so powerful. It kind of lost me. Sorry man, not really what I've expected from you.
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Ell Zii wrote:You've done way better. The running is stiff and the hit didn't look so powerful. It kind of lost me. Sorry man, not really what I've expected from you.


Aaw, I don't see the stiffness, so I don't know how to fix it. D: ... I'll try to help the hit a little later, sorry to dissapoint you Ell Zii :(
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