Kroyo: 03/25/12:Rust Breaker 2

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Post subject: Kroyo: 03/25/12:Rust Breaker 2

Badass Statham
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welcome to my thread.
rank achieved :
Elite ------
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beginner 4/05/2009

People I support and you should check out(but don't bump their thread if it's been 7 days since last post) (thumbsup) :
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hmm...almost got it.

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Rust Breaker:

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Last edited by Statham on Mon Mar 26, 2012 12:25 am, edited 142 times in total.


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: Crzy's Animations

DieHard
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Quite choppy, stiff but interesting.
work on them and look at some tutorials

Nice effects on the first one =)
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Post subject: Re: Crzy's Animations

Semi Lord
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Very stiff and uneased. I suggest baha's tut in the tutorial section. Work on easing and stiffness and make more tests. U have nice Bacgrounds
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Post subject: Re: Crzy's Animations

Skilled Poster
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Your anims are really choppy uneased and the footplacement needs some work. Remember to keep your sticks moving to so its more realistic. I suggest that you make a couple anims without backrounds so you can practice with the onion skin.

Courtesy? My Thread: viewtopic.php?f=59&t=59939
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Post subject: Re: Crzy's Animations

Badass Statham
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Got some new animations up, comment, rate plz!!


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: Crzy's Animations

DD Hero
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u need to stop with the affects, and just work on the basics
running, walking, punching, and whatever else u do
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Post subject: Re: Crzy's Animations

Badass Statham
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LilyoAnimations wrote:u need to stop with the affects, and just work on the basics
running, walking, punching, and whatever else u do


never punched in my animations and I barely walk or run in my animation, I'm working on the effects.

Side not:the D-Day crap was a failed thing I lost ideas for.


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: Crzy's Animations

DD Hero
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crazyjoe1090 wrote:
LilyoAnimations wrote:u need to stop with the affects, and just work on the basics
running, walking, punching, and whatever else u do


never punched in my animations and I barely walk or run in my animation, I'm working on the effects.

Side not:the D-Day crap was a failed thing I lost ideas for.


u can't just work on affects, if u dont have your basic movements down, which i can see you don't.. trust me. Most begginers just want cool affects but they can't even make teh stick man move or run
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Post subject: Re: Crzy's Animations-need some critiques on run and combo hit

Badass Statham
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New test animations, trying to make my own run, but i can't get the groove of it, hit combo, is something it threw together.


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: Crzy's Animations-need some critiques on run and combo hit

Godlike
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youve got the ideas
but just simple stuff you need to work on
take a look at some of the tuts and take your time
like some of the effects though
courtz?
xP
Zed
Post subject: Re: Crzy's Animations-need some critiques on run and combo hit

Junior
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They're fairly origional ideas but you need to work on the stiffness. The run also needs to move further forward as the back leg picks up, otherwise it looks like it's sliding backwards.
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Post subject: Re: Crzy's Animations-need some critiques on run and combo hit

Badass Statham
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Zed wrote:They're fairly origional ideas but you need to work on the stiffness. The run also needs to move further forward as the back leg picks up, otherwise it looks like it's sliding backwards.


ok, thanks I'll work on that and update it soon.


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: Crzy's Animations-need some critiques on run and combo hit

Hollywood
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Tutorials for sure, whats wrong is there choppy, and uneased, the effects are pretty good but to be Frank i know you could do better everyone could be great you just need to put effort and time into your pivots.
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Hollywood Undead.
Post subject: Re: Crzy's Animations-need some critiques on run and combo hit

Badass Statham
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New Animation, it might be a series, IDK, suggest anything I should do.


*You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.
Post subject: Re: Crzy's Animations-need some critiques on run and combo hit

Semi Lord
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Ur improving quite fast. But choppiness is ur maing problem. Try to ease more. Make more tests, add effects and ull become very good. Also look out for stiffness. I think ur close to med beg :)
Courtesy= FINALY returned cheesygrin)
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