Teh animations of THE. It's been a while...

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Post subject: Teh animations of THE. It's been a while...

Skilled Poster
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Joined: Thu Jul 16, 2009 1:30 pm
Posts: 54

Hai peoples.
Here are my animations, from newest to oldest. Credits to Droidz for the little stick with the big open head.
*= New Anim
*= Unfinished
Note: please only rate me based on the first 3 or 4 anims, the rest do not represent my current skill level.
___________________________________________
ANIMATIONS
NEWEST
Backflip Kick Again*
3D Kick
Camera Tricks
360 Degree Rotation
Powers of My Bases
Sniper
Uppercut Revenge
Backflip Kick
Back Kick Comparison
For Competition on Stickpage*
OLDEST
__________________________________________
IN PROGRESS
Strange Fight
Animated Comic
__________________________________________
TESTS
Midget Walk Loop
3D Kick Test
__________________________________________

CC and rate, please? I return courtesy.
Last edited by THE. on Sat Dec 05, 2009 12:58 pm, edited 17 times in total.
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ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
Post subject: Re: teh animations of THE.

Skilled Poster
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Joined: Thu Jul 16, 2009 1:30 pm
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come on people post! i am med-beg on stickpage, but i have heard the ratings are harsher here.
Update: this is one of my older anims, but it is still a work in progress. what i am really looking for is CC on the effects
http://img31.imageshack.us/img31/9137/competition.gif
Last edited by THE. on Fri Jul 17, 2009 1:48 pm, edited 2 times in total.
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ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
Post subject: Re: teh animations of THE.

Skilled Poster
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thanks. by moving the joints i assume you mean moving every joint in every frame to help with stiffness?
edit: huh? somehow that last post got deleted. just so you know im not talking to myself.
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ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
Post subject: Re: teh animations of THE.

Skilled Poster
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Joined: Thu Jul 16, 2009 1:30 pm
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update: Im trying to organize this thread, so Ill post all links on the first post.
oh yeah, and new anim: http://img195.imageshack.us/img195/9774 ... evenge.gif
i was trying out some fake 3d for the uppercut, then i saw the landing would be awkward so i decided to have him fall down.
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ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
Post subject: Re: teh animations of THE.

Aspergatory
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The., just to be careful, try to refrain from posting twice in a row unless you are updating, thanks.

And welcome to the forums : D
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Post subject: Re: teh animations of THE.

Skilled Poster
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thanks. Ill delete that post. what rank am I?
edit: how do I delete a post? it worked once...
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ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
Post subject: Re: teh animations of THE.

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Joined: Fri Sep 26, 2008 11:30 am
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Uppercut revenge was ok. You shouldn't remove particles of that size. You should keep them on the scene, show some physics animated.
I also think the stickman should be unconscious after its head hit the floor. You should go ragdoll there.
http://en.wikipedia.org/wiki/Ragdoll_physics

Backflip kick bigheadstic wasn't too good, I think you should use some Heavy Spacing there, to show how powerful the kick was. Heavy Spacing is when you ease with less frames, speeding stuff dramatically.
http://img91.imageshack.us/i/easing.gif/ - Example of eased movement.
http://img104.imageshack.us/i/heavyspacing.gif/ - Example of heavily spaced movement.
You should also send camera after guy who was hit. I think it's better to practice some physics with the stickman on ground than sending him out of scene.

You got pretty much of stuff there, sorry, I haven't got time to review all that stuff, but I think you've got potential. Keep making tests of single things, view tutorials, animations of better animators (I mean, Vets, Elites, maybe even some Inters), and merge it all together, making something big.

Courtesy returned.
Post subject: Re: teh animations of THE.

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Joined: Thu Jun 19, 2008 3:04 pm
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Those were good, but bit too shaky and uneased. Effects were good in your newest and i liked the double kick thing.
Make some longer anis and learn how to ease. You are now med-beg.
Courtesy?
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Post subject: Re: teh animations of THE.

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doctor- yeah, I tried putting in some ragdoll there but it didnt come out too well. and for the backflip kick I wanted to practice his landing from the backflip and camera movement would have screwed it up.
rasoblade- med-beg? yes! returning your courtesy.

doctor says do tests, rasoblade says one long anim... guess I'll do both!
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ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
Post subject: Re: teh animations of THE.

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Tests are for you to practice, long ani is for us to rank you. wink)
Good luck, medbeg.
Post subject: Re: teh animations of THE.

Skilled Poster
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oh. I'll be away all of next week, so I guess I'll do some tests to rustbreak and then start the long anim. and if all goes well, hopefully I'll be doing a joint with ownnoob.
so yeah, see you guys next week!
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ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
Post subject: Re: teh animations of THE.

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Joined: Thu Jul 16, 2009 1:30 pm
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hai, all peoples of darkdemon! I'm back from a week without acess to Pivot, and the first thing I did is to make myself a new base stick with 3 joints in his back, so hopefully my anims will be less stiff from now on.
Update: I took doctor's advice and made the particles in uppercut revenge last longer, so here's the new and improved version: http://img33.imageshack.us/img33/9774/u ... evenge.gif
Post, people, I need more CC! Yes, I do return courtesy if your comments help me improve my animating. Also, I got Stykz, but I will still be mostly using Pivot because Stykx has so many bugs. I will switch to that when the next version comes out.
Last edited by THE. on Mon Jul 27, 2009 5:18 pm, edited 1 time in total.
Image
ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
Post subject: Re: teh animations of THE.

Junior
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Joined: Tue Jul 21, 2009 4:00 am
Posts: 33

man ..
you really need to impruve your phisics .. ;/
and the easing too by the way .. hehe ;p
You should reed some tutorials , and train a lot ok?
keep going .

courtesy ?
http://www.darkdemon.org/viewtopic.php?f=59&t=64290
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Post subject: Re: teh animations of THE.

Skilled Poster
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Joined: Thu Jul 16, 2009 1:30 pm
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1100* wrote:man ..
you really need to impruve your phisics .. ;/
and the easing too by the way .. hehe ;p
You should reed some tutorials , and train a lot ok?
keep going .

courtesy ?
http://www.darkdemon.org/viewtopic.php?f=59&t=64290


I'm not going for realistic physics, and everyones already said I need to improve easing. What rank am I? Returning your courtesy.
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ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
Post subject: Re: Teh animations of THE.

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Update: Well, I'm working on an anim to show all the "powers" of bases I use (for competitions, etc.) I don't have very much right now, but it's such an awesome effect I couldnt resist showing a preview. Enjoy!
Image
Tried to add some 3D in the part where it goes around his waist, but you can barely see it.
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ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

Teh animations of THE. - courtesy?
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