Osprey's Pivot Thread

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Medium Beginner
3
20%
High Beginner
3
20%
Border
8
53%
Low Intermediate
1
7%
 
Total votes : 15

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Post subject: Osprey's Pivot Thread

Abysswalker
 Abysswalker

Joined: Fri Aug 22, 2008 4:19 pm
Posts: 2322

Last edited by Osprey on Wed Apr 28, 2010 2:39 am, edited 68 times in total.
Post subject: Re: Osprey's Thread

DD SUPREME
DD SUPREME

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Joined: Sat Oct 03, 2009 1:05 am
Posts: 2158

I'm sorry, but just... practice a lot...
needs easing, smoothness, goodness...
sorry
cry)
my thread. / Lovely Art <3 / DD ranks

You can pm me for a comment on your thread. :)
I'm always up for a good joint.
Post subject: Re: Osprey's Thread

Expert Member
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Joined: Tue Oct 13, 2009 9:55 pm
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Location: Barium is used as an X-ray radiocontrast agent for imaging the human gastrointestinal tract.

Your physics are a bit off (ie flying in a spin with barely any anticipation action to even make it look realistic)
Your foot placement needs work, they are sliding around on the floor a bit too much.

On another note... very nice 3Dish effects in that flip.
Not many beginners can do that wink)
-Barium
Post subject: Re: Osprey's Thread

Junior
Junior

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Joined: Fri Oct 16, 2009 9:50 am
Posts: 30
Location: Philippines

like they said, more smoothness
erm... you probably didnt change the settings when u saved it as gif

try changing it to 6/100... that rounds off to 17 fps

read baha's tut, it can explain it much better
Image

Wit Beyond Measure Is Man's Greatest Treasure
LOS
Post subject: Re: Osprey's Thread

Skilled Poster
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Joined: Mon Sep 14, 2009 4:36 pm
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Work over movements, they at you sharp, still limps futpleisment...

Courtesy?
Post subject: Re: Osprey's Thread

New Comer
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Joined: Sat Jul 25, 2009 11:15 am
Posts: 22
Location: France

Umm.. you have to ease and try doing smoothness by moving EVERY join in every frame. Oh if imageshack doesn't work for you try www.pivotup.com. And I like your base, very original! If its the GIF settings your problem is then set it like this :))
merge-NOT TICKED
Palette-TICKED
Crop-TICKED(I don't know what it does but just leave it ticked)
frame delay should be 6/100
resize image by 1/2(pivot 3 beta) or 50%(pivot 2.2.5.)!
I hope I helped! ^_^

Courtesy?
^_^TeeHee!^_^
Image
{Youtube-Thread}
It is not a sin to get knocked down however, staying down is a mortal sin! -Carl Brashear
Post subject: Re: Osprey's Thread

Abysswalker
 Abysswalker

Joined: Fri Aug 22, 2008 4:19 pm
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.::Deleted::.
Last edited by Osprey on Sun Nov 15, 2009 7:36 am, edited 1 time in total.
Post subject: Re: Osprey's Thread

Abysswalker
 Abysswalker

Joined: Fri Aug 22, 2008 4:19 pm
Posts: 2322

New animations posted biggrin)
also got some update versions of the first two.
please watch and comment.
-Thanks

E: the new anims are posted on the 1st post of my thread...
Post subject: Re: Osprey's Thread

>;O
>;O

Joined: Sun Oct 11, 2009 8:14 pm
Posts: 3265

Hey Osprey,

Gunfight - This was well animated, but it lacked power and feeling, some sticks were shaky, and some were stiff. It must've taken you a long time, but maybe just going back and touching up on some of the scenes wouldn't hurt.

Unfinished - I can't really say much since theres so many animations.. but nice blood/movements/foot placement/effects.

Easing test - The actual animations were good, but there was no easing in there whatsoever.

Swordfight - Really nice! Although some were stiff you did a great job of this! Well done!

Overall, med beginner. Keep practicing for high beginner/borderline/inters/+!!!

Courtesy Returned.
:I
Post subject: Re: Osprey's Thread NEW ANIM

Abysswalker
 Abysswalker

Joined: Fri Aug 22, 2008 4:19 pm
Posts: 2322

arrowright) http://img130.imageshack.us/img130/8/naotwentry.gif
my newest animation.. for NAOTW.. check it out,
tell me what ya think
:))
Last edited by Osprey on Sun Nov 15, 2009 7:35 am, edited 1 time in total.
Post subject: Re: Osprey's Thread

Abysswalker
 Abysswalker

Joined: Fri Aug 22, 2008 4:19 pm
Posts: 2322

Heres a screenshot of pivot art,
that i eventually plan on animating:

Image

i made the background on ms paint and this is gonna be one
of those simple combo anims, where he just swings around
the sword and kicks/punches the air...
maybe ill throw some other guys in there too, idk.


any tips on doing that? im workin on easing, physics,
and 3D right now, so any help for practice right now would be
helpful. watch mah older anims to tell me what i need Please


arrowright) http://img199.imageshack.us/img199/6179/oddtransform.gif
just made this one. can anyone help me with this: i want to make the transformations
look more smooth, ie. all parts fit with curves and nice lines instead of blocky
pivot line sections/ (or can someone post a tutorial link?)

Image
made it to test out and practice
.::EASING::3D::EFFECTS::.
Last edited by Osprey on Tue Dec 01, 2009 3:45 am, edited 3 times in total.
Post subject: Re: Osprey's Thread

Abysswalker
 Abysswalker

Joined: Fri Aug 22, 2008 4:19 pm
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.:DELETED:.
Last edited by Osprey on Tue Dec 01, 2009 3:44 am, edited 1 time in total.

Atheist.
Atheist.

Joined: Fri Nov 13, 2009 9:09 pm
Posts: 1502

hmm,they are alright.med beginner,you need to work on stifness and easing.just keep tryin.
EDIT:sorry for the bad comment lol,i did it ages ago.. but as i said you are med beg but REALLY close to high beginner,you ARE good and you have some skills i can see easing and in the flip i see not as much stiffness as before.i sugest you check out some tutorials on physics though,coz they are SLIGHTLY off anyway sorry for the bad comment before,keep it up man
Last edited by Johan on Fri Dec 04, 2009 9:06 pm, edited 1 time in total.
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Post subject: Re: Osprey's Thread ->> NEW ANIMS!!

Skilled Poster
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Joined: Mon Feb 09, 2009 1:38 am
Posts: 102

You have great ideas for animations. On your transform animation, it's greatly eased but you have a lot of stiffness. Your NAOTW animation is pretty badly eased compared to your transform one, it's also stiff. You put pretty original moves in your animations, doesn't look like you just copied from a tutorial like other animators, looks great so far! Low-med beginner.
Post subject: Re: Osprey's Thread

Skilled Poster
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Joined: Fri May 01, 2009 2:36 am
Posts: 149
Location: Surrey, BC Thats in Canada if you didnt know ;)

the thing i noticed is that your animations are very stiff there is some easing but could do more. try to move every joint every frame and that will help with the smothness. also the phyisics were a bit off. good ideas though.
BITCH WHAT?!?!?

VenomTear wrote:
darkmatter16 wrote:even if i was on drugs and drunk and totaly retarded i still wouldnt even think about doing that


Even if i was Bush i would'nt think about doing that.

._.


MY THREAD<<Click it you know you want to =D
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