Lukas' Cabin

When you advance from Beginner to Intermediate, post your animations here.
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Post subject: Lukas' Cabin


Joined: Tue Feb 01, 2011 2:03 pm
Posts: 4431

Last edited by Lukas on Fri May 10, 2013 11:44 am, edited 111 times in total.
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Post subject: Re: Chess' Animthread.

Advanced Member
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Joined: Thu Jan 27, 2011 4:34 pm
Posts: 172

Nice animation, you have a good use of easing and spacing! One thing I would say is that it's hard to keep track of what's going on. Well done anyway!
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Post subject: Re: Chess' Animthread.


Joined: Tue Feb 01, 2011 2:03 pm
Posts: 4431

Updated :3
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Post subject: Re: Chess' Animthread.

The Little Frij
The Little Frij

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Joined: Tue Jul 06, 2010 3:31 pm
Posts: 1327

Your quite good but remember to move every joint on every frame
med-high beg
courtesy?
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Post subject: Re: Chess' Animthread.

Godlike
Godlike

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Joined: Mon Oct 25, 2010 4:48 pm
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wtf i like your style, your ideas and your anims ;3 idk what is missing in your anims, but they are great, i'd say high beg :3
Post subject: Re: Chess: Outter' Space


Joined: Tue Feb 01, 2011 2:03 pm
Posts: 4431

Hey there.
I have to show you my newest animation after a long break ;D
Update.
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Post subject: Re: Chess: Outter' Space

Skilled Poster
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Joined: Mon Apr 04, 2011 1:19 am
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Not yet High Beg.
The attempt at the camera effects was excellent. But not perfect. I think you can ease it more side to side, and maybe try a little up and down.
On the guy jumping, ease his landing a bit more, but keep the momentum, so you can have enough power to jump.
The 3D attempt was great, but try to make it more distinguished if you know what I mean.
You still have a couple of moments where stiffness is involved, but I'm sure you can overcome that.

Courtesy?
(Click the | Animation | Link in my signature.)
U Mad?
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Post subject: Re: Chess: Outter' Space

DD Supreme
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Joined: Mon Apr 21, 2008 12:52 am
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Location: Inside your animashunz having fun with Mr. default :D

3D was nice, but I think you should add more frames in it. It's a little too fast and the 3D isn't enough to look good with that many frames, so add more 3d frames.
Post subject: Re: Chess: mvmnts


Joined: Tue Feb 01, 2011 2:03 pm
Posts: 4431

Update.
Yeah, I have to show you my newest animation :3
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Post subject: Re: Chess: mvmnts

Skilled Poster
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Joined: Tue May 03, 2011 2:35 pm
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Nice speed, no stiff or choppy, movements are strange but very good
Try do something harder and imo inter :D

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Post subject: Re: Chess: BaRa.


Joined: Tue Feb 01, 2011 2:03 pm
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Update, yeeey.
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Post subject: Re: Chess: BaRa.

Skilled Poster
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Joined: Mon Apr 04, 2011 1:19 am
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The smoke directly after the explosion looked a little awkward, but everything else was good.
U Mad?
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Post subject: Re: Chess: MuvZ.


Joined: Tue Feb 01, 2011 2:03 pm
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Update (on the top)
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Post subject: Re: Chess: MuvZ.

Winters Coming
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Joined: Tue Mar 18, 2008 10:32 am
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your newest seems to be a bit stop start, especially before the kick with the red effect.
but besides that the rest of it was nice.
stop-start is usually caused by over easing, i think because i do the same thing D:

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If you would like some thorough CC, please PM me and I will make sure to comment on your thread as soon as I can.

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Post subject: Re: Chess: MuvZ.


Joined: Tue Feb 01, 2011 2:03 pm
Posts: 4431

Update on the top :D
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