-Speed Painting as from an early idea to finished sketch/concept.. Note that I said sketch/concept and not a finished illustration!
-Brainstorming, get something good down. The idea is the most important thing behind concept art.
-And the Theme : Futuristic!
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So lets get going shall we ?
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I started off with a simple texture as a background and painted it out really quick so it would fit the original composition that i had in mind .
I used a round brush in photoshop, and the document size is 1800x 2600 which will allow me to go into a fair amount of details if i'd like to.. This actually helps a lot for me when i paint clouds , I can zoom in and just paint, zoom out and it will look pretty decent compared to if the document size would've been 1280x1024. Then I would have to do far more work as the result had to match what i had in mind on the orignal size, and with so small size, there is no room for details .
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Here i quickly blocked in some sort of background shape, I had an early idea of some starwars city in the backgrund , but right now its just there for some sort of deep to be applied!
I also added the "movie frames" for the sake of cinematic feel.
Here i used another texture from CGTEXTURES.COM credits to them for sharing. + A modified brush in photoshop, I can upload the brushes i used if anyone is interested. I applied the and rotated it , then i used distort to change the perspective.
And at last I took the brush and ereased around it to create some sort of interesting shape.
( Textures )
When I thought the shape was good, I added another building texture ontop of that ( also from cgtextures.com ) and then I played around with the modes to make it transparent.( later ) And as mentioning layer-modes, My favorites , or those i use most are multiply and overlay.
This is the result i got. As you can see I didn't found the shape interesting enough so I added two elements , some sort of wings , now I got this idea about pirate-spaceship, but yet it was nothing more then an idea. Those elements where done with a round-hard-brush.
The picture so far , or the "spaceship" in it is yet flat, so I decided to try to add some sort of volume to it. I did this by adding a few light strokes on top of it, this is just to create a more 3D'ish picture of the space ship in my head.
Using abstraction as an approach works great for me, as it gives me a lot of areas where my brain can fill in, and then I can just keep refining it.
Here i used a stripe ( texture from CGtexture.com ) with lots of contrast to spice up the color scheme some , just as an experiement to catch some nicer colors! I don't like dull colors, but its easy to end up with those if you don't have a color scheme in your head already ( which I never have )
Here is another step trying to bring out the 3D some more, I tried to use a dark/blue color for the shadow, and a brighter more sky-colored color for the light / highlights.
This step is really bad, to many colors, and values everywhere, This is where i decided to kill the white.
By using the color displacement I got rid of the blue ( which didn't fit as the scene is to warm) and by using the Curve-modifier i got rid of the white! :)
I also used a round-softer brush to add more form to the spaceship.
Here is the finished picture, or "finished sketch" , The whole thing took me 90 minutes to do, and thats considered a speedpainting from my side. In this step I added another space ship in the forground, + some clouds to get more deep and make the scene a lot more interesting.
Tada!
Alright thats it, if you like it , just a little, I might post up more in the future! :)
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