TwigMax Stickfigure Animator 4.5 Beta

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Post subject: TwigMax Stickfigure Animator 4.5 Beta

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Joined: Sat Apr 21, 2012 12:43 am
Posts: 10

Last edited by twigmaxanimation on Mon Nov 12, 2012 3:17 pm, edited 8 times in total.
Neo
Post subject: Re: TwigMax Stickfigure Animator 2.5

aka Asenine
aka  Asenine

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Joined: Sat Feb 11, 2012 7:40 am
Posts: 2300
Location: England

you fucking genius man

well, WELL done, please give some more info, and I strongly recommend you get i contact with water fox or something, he has something similar of "new pivot" and you should see it!

you seem to have the programming skill so there are a few things you can improve, so

- almost every time a joint moves it flashes
- now you have added 1 color to the editor, I suggest a whole editor of colors
- the transform function is not very clear, explain further
- every now and then it seems to go blank
- Now you have the flash scroll thing, I think layers are a good thing to add

now by request, there are things I'd love for you to add:

-opacity
-zoom in zoom out feature
-you already have tweens.
-on stage editing, as in we can do that stretch thing stykz has

so far, try add it in, you would do the whole forum a massive favor.
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Intermediate: 11th November 2012
Post subject: Re: TwigMax Stickfigure Animator 2.5

New Comer
New Comer

Joined: Sat Apr 21, 2012 12:43 am
Posts: 10

where can i get water fox?
Post subject: Re: TwigMax Stickfigure Animator 2.5

Yolo
Yolo

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Joined: Mon Jan 02, 2012 6:19 pm
Posts: 1149
Location: lalala

Omg...
Epic, well, yeah.
If it would be possible to add in .stk's from pivot 2 and 3, it would be a dream come true!
Post subject: Re: TwigMax Stickfigure Animator 2.5

Full Body
Full Body

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Joined: Mon Jul 16, 2012 2:57 pm
Posts: 28

What program is this C++?
Post subject: Re: TwigMax Stickfigure Animator 2.5

God Emperor
God Emperor

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Joined: Thu Oct 09, 2008 2:17 pm
Posts: 7897
Location: British, living in Spain.

I just downloaded and fiddled with this again and man, you're awesome. I mean, this is really, really good. This is potentially the future of Darkdemon, right here in this thread.

Please keep us updated!
Post subject: Re: TwigMax Stickfigure Animator 2.5

God Emperor
God Emperor

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Joined: Sat Jun 11, 2005 2:41 pm
Posts: 7371
Location: Portsmouth, UK.

This is AMAZING!

Please add gif creation!

Also: My first try ^_^

Image
For the night is dark and full of terrors...
Post subject: Re: TwigMax Stickfigure Animator 2.5

#X-SCISSOR
#X-SCISSOR

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Joined: Sat Oct 09, 2010 9:48 am
Posts: 5239
Location: Netherlands

Slashed wrote:This is AMAZING!

Please add gif creation!

Also: My first try ^_^


Obvious Veteran steal is obvious.
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Post subject: Re: TwigMax Stickfigure Animator 2.5

God Emperor
God Emperor

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Joined: Sat Jun 11, 2005 2:41 pm
Posts: 7371
Location: Portsmouth, UK.

Veteran steal?

Wut D: I confused.
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For the night is dark and full of terrors...
Post subject: Re: TwigMax Stickfigure Animator 2.5

Juke
Juke

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Joined: Thu Dec 17, 2009 5:04 pm
Posts: 3660
Location: Ireland

I think what he was trying to say was it was obviously veteran..it was obviously stolen. Anyway nice animation, is this program that good guys? I migbt trt it out when I get on my pc if it's worth it.
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Post subject: Re: TwigMax Stickfigure Animator 2.5

Wannabe
Wannabe

Joined: Mon Oct 05, 2009 10:36 pm
Posts: 1

Ok, i have to say this is very good.

I think this is developed in VB.

I think is a good idea to post the Source Code to make better this animator.

I know Pascal, Java and little bit of C++ and I think this will make so much beter the anims here!

So... twigmaxanimation

I have 3 questions.

1. Lenguaje
2. Will post SC?
3. Will bw free EVER?

I hope you answer.

-Spiderwpc
Post subject: Re: TwigMax Stickfigure Animator 2.5

pls send food
pls send food

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Joined: Fri Nov 07, 2008 9:29 pm
Posts: 2834
Location: Costa Mesa, California

Here's the link from his newest post: http://minus.com/lT0hQ29yQzmz2

--------------------------------------------------
Things I noticed he added:

Image



- "Insert Object" menu lets you add ellipses and text. The "Text" button inserts a default text figure, and can be edited by seting the canvas into "Edit Mode". The Ellipse button just inserts a re-sizable circle that can't be edited.



- "Draw" menu lets you add single segments, curves, and polygon bases to be edited/built off of. (This is what I'm assuming, as all you get when inserting each is a single base joint that doesn't do anything but can be edited.)
Last edited by  Shift on Thu Aug 23, 2012 4:57 am, edited 1 time in total.
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Post subject: Re: TwigMax Stickfigure Animator 2.5

New Comer
New Comer

Joined: Sat Apr 21, 2012 12:43 am
Posts: 10

You can edit text, just go to edit mode.
Post subject: Re: TwigMax Stickfigure Animator 2.5

Official
 Official

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Joined: Sat Nov 01, 2008 10:07 pm
Posts: 1992
Location: U.S.

this is a brilliant program. I've had more fun with it than I've ever had with pivot (thumbsup)
Post subject: Re: TwigMax Stickfigure Animator 2.5

pls send food
pls send food

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Joined: Fri Nov 07, 2008 9:29 pm
Posts: 2834
Location: Costa Mesa, California

twigmaxanimation wrote:You can edit text, just go to edit mode.

Oh, my bad. Didn't notice, I just tried using the Edit button. Thanks (thumbsup)
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