Nice to see that you're getting back into Stykz, Spirit.
Not a bad animation, Spirit. There is a one or two issues I've seen on this animation though. It all happens a little too fast, the leap onto the wall doesn't look much like a leap/jump, the stickfigure drops slightly when getting back up from the roll and occasional stiffness.
What I suggest to make the stick figure look more like he is jumping/leaping is adding in a few more frames and make the stickfigure descend in height and bend his knees to show that he is preparing to leap/jump. (I would suggest doing this also for the stick figure jumping off the wall into the roll but that's entireley up to you.) To give it more of a realistic touch, you could maybe even have the stickfigure struggle to maintain his balance after landing on top of the wall or even fail to leap/jump correctly and end up having to lift himself over the wall. (Quite a few possibilities here.)
As for the jump off the wall you can use the same advice as I said earlier, and also maybe have the stickfigure throw his arms in front to show that he is forcing himself forward.
Highlited Frame - Frame 63In the frame that is highlighted, the stickfigure appears to drop down in height instead of getting back up and this also appears to make that part of the animation look stiff. You could move the stickfigure up slightly and bring the knees up higher also. (Possibly by extending or reducing the length of the legs and Thigh)
And lastly, for the end of the animation, have the stickfigure move slightly on the spot instead of making it stop immediately, to me that just looks quite lazy. (this part would be optional to do as I don't know if the immediate stop was intentional or not.)
Again, a pretty good animation Spirit, you're improving. Keep it up.
And I hope this helps. :]